The release of the D-Day: British list book is upon us, and for me personally I am excited to play with one formation in particular; Late War British paratoopers. Not only because this is the only formation I have fully based and painted, but also because of the versatility within the formation and the great history behind the men of the “Red Devils”.
The other big benefit is that for a newer player like myself, or at least a player that doesn’t get to game every weekend like he would like, the Airborne Formations provide a great deal of variety and have a huge range of tools, so they have a lot of options for different weapons and cope well with different play styles.
On June 5th, 1944, the eve of the greatest and most ambitious amphibious assault in human history; thousands of men flew in the dead of night with the goal of dropping behind enemy lines and taking key objectives to halt the German response to the D-Day landings. The Red Devils, along with their American cousins, the 101st Screaming Eagles, were young pups in comparison to the veteran American para division the 82nd Airborne, which had already made one Combat drop into Sicily and taken part in extensive fighting both on the island and mainland Italy. Both divisions had a lot to prove in their maiden jump, and this can be seen in the Parachute
company’s stats. Their Fearless Motivation indicates that you can be sure that no matter the objective, the men of the 6th Airborne would stop at nothing to secure it. The Trained Skill rating of British is reflective of their relative inexperience, but brings with it the benefit of being able to fit more into your force.
This stat can be the make or break of any battle, as infantry caught out in the open and pinned down by artillery can quickly be torn to pieces by an infantry platoon or MG team, having the ability to quickly unpin your men and keep the momentum of an assault swinging in your favour can often be the key to victory in a battle. It’s also worth noting that this stat is spread across the board with all airborne troops and support weapons.
In terms of support the Airborne boast a level of versatility that you’d realistically expect from a unit that has been dropped behind enemy lines and has to wait an unspecified length of time for relief. While 6 pdrs are cheaper and more numerous, if you’re wanting to put up any sort of resistance to the heavy German armor you’re likely to encounter, I recommend taking the more powerful and deadly 17pdr. For decent fire support at a relatively low cost you could do a whole lot worse than the Airlanding 75mm howitzers, with decent range they can be a real thorn in
Jerry’s side.
Finally for your direct infantry fire support we have the option to take up to four teams of the trusty Vickers HMG, alongside providing area denial to fragile areas along your battle line, the Vickers HMG also has the ability to fire an “artillery barrage” with a range of 120 centimeters, essentially having your HMG teams act as secondary (very light) arty for your formation.
Now even with all that variation, coming up against panzer formations can be extremely difficult and daunting. That’s why I like to pair my Parachute formations with a tried and tested Sherman Armoured Squadron from the 11th Armoured Division, made up of a Sherman HQ consisting of 2x Sherman 75mm, and two large Sherman Armoured troops, made up out of three Sherman 75mm and one Sherman Firefly each.
This added formation usually should give you both the mobility and firepower to deal with what can sometimes be overwhelming German Armour. Although you must be careful not to waste your Shermans as they have poor front armour (6) and dismal side armour (4) leaving them vulnerable to pretty much any large calibre gun the Germans are able to field.
To recap, my go to Parachute/Sherman list is as follows:
This build is excellent for someone like myself, who has yet to master either Infantry or Armour tactics and prefers not place their eggs all in one basket. Having the Paras support your Shermans enables you to move freely without fear of being overwhelmed in an infantry assault and also gives you an added option of assault Anti tank positions with Infantry. Likewise having Shermans support your Paras gives added fire power to assaulting heavily fortified infantry positions and also against a determined German armoured counter attack.
The other bonus is that every feature of this force is part of a Formation, so my opponent has to break two Formations to rout me entirely, and while there are certainly other options I might take with a little more potency, the buffer of having two Formations is valuable for less experienced players (like me).
Some would say the British Small Box Girder (SBG) bridge is descended from the famous Bailey Bridge.
“I take it you mean that glorious, precision-made, British-built bridge which is the envy of the civilized world?”
That’s the one.
Hello chaps and ladies, let’s talk AVRE Small Box Girder (SBG Assault) bridges and how to make your own to help liberate Northern Europe from Jerry.
About a dozen years ago while visiting family, I found Flames Of War through a dear friend and shipmate who had an FLGS in Augusta, Georgia (Norman Schwartz at Arsenal Games – now closed.). But at the time the game really didn’t catch my fancy, I’m a Navy guy. About the same time, after a close call with cancer, my bride found an FLGS (Texas Toy Soldier (TTS) in Dallas) and she strongly encouraged me to pick up a hobby to rejoin the human race. A group of great guys at TTS play Flames Of War and I got hooked.
I chose the British Forces as virtually no one else here played them as a primary army. A few months later, the group at TTS were planning to do their annual D-Day game. I was intrigued, and being a student of WWII history for decades, I wanted to play using General Sir Hobart’s “Funnies”, particularly the AVRE and its assault bridge. I wonder often if General Sir Hobart’s funnies were used as he was General Bernard Montgomery’s brother in law. Hmm? Nevermind. Alas, I was told I would need an SBG mini. “No mini, no bridge on table”. At the time, no one here knew of a commercial source for a model so I decided to make my own. Heck, I served in two Seabee units for several years, how hard can it be? Two notes. There is a bit of fiddliness to this process and those with OCD (CDO) will either hate or love the process.
Right. So the Small Box Girder (SBG) assault bridge was a British project which in short order was copied with different tweaks by other nations. But in essence a SBG is mostly a metal bridge carried/mounted on an armored vehicle to cross obstacles – either man made or a feature of terrain, to be deployed under fire. SBGs can either be solid/fixed or fold in half. I chose to recreate the kind that fold, both for more drama (eye candy), utility (such as seawalls of different height) and it’s more dynamic.
Note, these bridges are not going to be something slapped together quickly. These are the items I use, but various substitutes should be generally available most places in hardware, hobby stores, and many are likely in your work area.
Hobby Knife
Safety Razor
Some medium (hobby) sandpaper
Tweezers
2-4 Clothespins (the wooden ones with springs)
A metal ruler
Something to cut plastic, with precision and control. I use a scribing tool but, there are other options including some power tools. A scribing tool is super sharp and when drawn with pressure against plastic it cuts a fine narrow groove by removing a thin line of plastic.
Small metal hinges (1 per bridge) {1″ x 1″ / 2.5 x 2.5 cm}
Plastic toothpicks (TPs)[18 per bridge]. Flat wooden ones can be substituted, but have drawbacks. My preferred are called pic-a-pic plastic toothpics. * One curious thing about these, is at certain angles they have a resemblance to girders/I-beams.
Some small bits of plastic rod or sprue (4x 5mm long)
polystyrene cement and/or a super glue.
and the secret critical component, surprisingly, is the top cover of a CD case: one per bridge. You need the relatively older thicker kinds where the top cover side have grooved sides.
In many of the accompanying figures, I use a previously made SBG as a visual reference. Let us begin.
First cut the sides from the CD case cover. I cut from the inside, first removing the annoying small half-circle discs. You want to preserve the smooth outside edges of the case. These are what I will call side rails. Do not throw away the CD case yet.
Second, parallel to one side where the side was removed, cut of a full length piece of the case,1 and 5/16 inches wide (33mm). This will be the primary span. This measurement was calculated based on:
scale to historical example
the width of minis that would be using the bridge
size of the hinges I chose.
Next, on the other side of the CD case lid, cut out a small 1.5″ square. (The more proper square the better, but some slight variance can be accommodated during construction.) Then cut the square in half, but it must be (or close enough) 1 4/16″ wide (31mm) – just a wee less narrow than the main span (by the width of two toothpicks). This will become a shelf below the bridge on which the hinge will be super glued. Score (scratch up) one side of these shelf pieces with sandpaper.
Shelf Hinge sub-assembly. Now score (I use an old screw driver) the sides of the hinge that fold towards themselves. Centering them, glue the small shelf pieces with the wide parts butted against the hinge but avoid getting superglue in the hinge. After the hinge has dried, glue 5mm long bits of plastic rod/sprue (to be pylons between the hinge shelf and spans) on the opposite side of the hinge, in the holes which screws would be used in normal use. Then glue toothpicks parallel to the sides. One end flush with the shelf edge.
Next, let’s sort out the main spans. Mark off the ends (with the CD case hinges) with a marker- the same length as the main span. Cut off the ends of the sides of the CD case. On the bottom of the CD case/center span there may be an angled ridge which helped to keep the CD case close. I preserve that to help bridge placement during gameplay. That ridge will also help as a reference as it faces down. Measure the half way points of the side rails and main span. They should be the length of a toothpick (TP). Mark and cut them. Glue a toothpick to the outboard side on the underneath sides under the smooth edge.
Score up the sides on the main spans, where the side rails will go, with sandpaper. Also score up the side rails on the smooth side. Then glue/cement the side rails (ridge sides up) on the sides of the main span, smooth sides outboard, flush with the toothpicks. You may want to gently apply clothespins/clips in lieu of squeezing with fingers until set. But too much pressure can damage your work. Now, glue a toothpick lengthwise on the inboard side of the side rails
Next you are going to make two Xs on each span on the ends away from the hinge.
Start by cutting and taking the middle third of toothpicks and glue down ‘girders’ at the halfway and quarter points. You can use the other thirds to make the diagonal girders.
When all parts are set, temporarily tape the two main spans back together lengthwise with painters tape or similar easy removable tape. Mark the tape on the bottom side to show where the hinge barrel is
Now comes the trickiest bit of assembly.
You are going to glue/cement the 4 (styrene/sprue rods) pylons to the underneath of the main span(s). Score patches on the bottom side of the spans. Apply glue/cement to the rods, then carefully center the shelf sub-assembly so each pair of ‘pylons’ will be glued to the span pieces. I find p/s glue is more forgiving in this step while centering on the multiple X and Y axes. Hold in place with gentle pressure. After 30 seconds or so, you can gently wrap the painter’s tape around to the hinge area to hold pressure.
Set aside to get a good bond. (I usually let this set overnight.) When set, glue the trailing toothpicks down to the corners of the main span. Important – Rushing this step can unset the pylons.
Right. Last bit of assembly. One last toothpick per bridge side. Cut a toothpick in half. Start at one bridge half. Glue the thicker side of the toothpick to the bottom edge of the span near the hinge, gluing it down to the out side of the bottom toothpick on the hinge shelf. When dry, cut the toothpick off flush with bottom of shelf. Next take the same piece, dry fit, then snip off a tiny corner as necessary, and glue it from the top back to the shelf to make a W.
Repeat. WW Now do the same for the other side. You may of course make more Ws, but the party is in 3 months and you want 2, maybe 4 of these beasties. Tidy up by trimming off excess bits.
Ok. Done. Well, one last OPTIONAL step. Find a bit of sprue or similar to make a hook on your bridge.
Glue it to one of the down facing sides of shelf hinge.
You can field your AVsREs with their SBG’ tee-pee’d on their decks or you can do something a bit more dynamic. The idea is to use a loop of thread or dental floss around your tank hooked on the bridge. You’re an engineer now, you can sort that out. For your officers, tell them to make a loop of dental tape, thread, hobby ‘cable’, etc 9 and 1/2″ long. Loop your ‘cable’ around the hook, through the hinge/pylons, around your tank lengthwise, go under, over the bow and hook the cable back on the hook of the bridge.
Now, it is just a matter of priming, painting and detailing your bridges. I use a rattlecan of green to prime, then base coat with whatever I use on my Brit armour – usually Russian uniform. Then I use flat black on the insert areas. A bit of a wash will enhance the ridge bits on the side rails. Now, for me, a big X to denote this is my 10th bridge I’ve made. I guarantee your mounted SBGs will be the belles of the beaches. Remember, the bridge is deployed during the shooting step after movement. Good Luck!If you’re after more Funnies inspiration, you can of course check out Adcock’s Funnies…
The 8th Armoured Brigade were one of the most experienced British Armoured Brigades in WW2. They had initially been formed in July 1941, from parts of the 6th Cavalry Brigade in Iraq and Syria and began training with Honey tanks. In 1942 they were brought up to strength with more Honey Tanks and Grants, only to have then taken away just before the Battle of Mersa Matruh in June 1942, and given as replacements to more experienced units. They were joined by the 3 rd RTR Lt Col “Pip” Roberts, and then in August sent to join XXX Corps as part of the 10th Armoured Division.
Their first action came at the end of August, at the at Bir Ridge in the Battle of Alam El Hafa, against Rommels abortive attack on the right flank in the prelude to the Second Battle of El Alamein. They took part in this battle as part of the 10 th Armoured Division and in Operation Supercharge, and had at the time 24 Crusaders, 57 Grants and 37 Shermans. They also were involved in the Allied push into Tunisia and the Mareth Line in early 1943 with XXX Corps as part of the British 8th Army. The Order of Battle in October 1942 was as follows:
3rd Royal Tank Regiment Nottinghamshire (Sherwood Rangers) Yeomanry Staffordshire Yeomanry (Queens Own Royal Regiment) 1 st Battalion Buffs (Royal East Kent Regiment) – Infantry 1 st Regiment, Royal Horse Artillery 97th (Kent Yeomanry) Field Regiment, Royal Artillery
They fought the remainder of the Axis forces in Africa until they surrendered on the 13th May 1943. Interestingly they were involved in some of the first battles against the Tiger I, in the Battle of Wadi Akarit, around the 6th and 7th of April. They had been fighting almost constantly for almost a year and at the end of the fighting in Africa, they were one of the
most experienced Brigades in the British Army.
The Brigade then made their way back to England in December of 1943, and after a period of extended leave, they were told they were going to be involved in the Invasion of Normandy, soon after the New Year. The high level of experience that they had gained during their Africa fighting, contrasted with many of the other units that were earmarked to be involved in the Normandy Invasion, many of which, had not seen any fighting since the Battle of France in 1940.
To spread the experienced units out to the other Armoured Divisions and Brigades, two armour Regiments from the Brigade were exchanged out. The 3rd RTR was exchanged with the 24th Lancers from the 29th Armoured Brigade in the 11 th Armoured Division, and the Staffordshire Yeomanry was exchanged with the 4th / 7th Royal Dragoon Guards from the 27th Armoured Brigade, another Independent Armour Brigade. There was also a new support regiment of artillery with the new self propelled 25pdrs (Sextons) and an attached Motor Rifle Battalion of the Kings Royal Rifle Corps.
The Order of Battle for D-Day 6 June 1944 was: 4th / 7th Royal Dragoon Guards 24th Lancers Nottinghamshire (Sherwood Rangers) Yeomanry 12th Battalion – Kings Royal Rifle Corps 147th (Essex Yeomanry) Field Regiment, Royal Artillery
They were once again under XXX Corps on D-Day and would be involved in the assault on Gold Beach, an 8km stretch of beach between the Omaha and Juno Beaches. Gold Beach was defended by elements of the 716th Static Infantry Division and the 352nd Infantry Division. The assault on Gold Beach was made the by 50th Northumbrian Division (TTs), the 56th Independent Infantry Brigade, and was to be supported by the 8th Armoured Brigade.
The 8th Armoured Brigade had worked closely with the 50th Northumbrian Division in Africa, so it made sense they would help them in the assault here. Two Regiments of the 8th Armoured Brigade had been training with special DD Sherman (Duplex Drive), amphibious tanks, with the tanks designed to lead the assault onto the beaches and to provide cover and support fire for the assaulting infantry. Unfortunately there was not enough Sherman DD tanks available in time for D-Day, for the whole Brigade, and the 24th Lancers had standard Sherman tanks issued. As such, they could not join the battle until the beaches had been secured.
The Primary Objectives on D-Day for Gold Beach was to seize the town of Bayeux, the Caen-Bayeux road, and the Port of Arromanches; the Secondary Objectives were to make contact with the Americans landing at Omaha Beach to the West and the Canadians landing at Juno Beach to the East.
The DD tanks of the Nottinghamshire Yeomanry (Sherwood Rangers) supported the assault on the Jig Green section of Gold Beach with the 231st Infantry Brigade and followed by the 56th Infantry Brigade. While on the King section of Gold Beach the 4/7 Royal Dragoons helped support the attacks of the 69th and 151st Infantry Brigades.
As the water was very rough and choppy on D-Day, the Sherman DD tanks were released only a few hundred yards out of the shore, instead of the 2 miles out as first planned. This turned out to be very lucky for both Regiments involved, as even that close to shore, tanks were lost to the rough seas. The 4/7 Royal Dragoons lost 5 tanks, and the Sherwood Rangers
lost 8. If they had been released 2 miles out to sea as planned, it is very likely most would not have made it onto the beach.
This unexpected armoured assault on the beach surprised the German defenders, as they had not expected any Allied armour on the beaches until at least 5 hours into the invasion. Throughout the day both Regiments had all three squadrons committed continuously, and all objectives were obtained by the end of the day.
On the 7th of June (D-Day +1), the 3 rd Regiment of the Brigade landed, the 24th Lancers, as well as their other supporting units. For the next 25 days the Brigade was involved in supporting many infantry divisions (50th and 49th ), in successful assaults on German positions around Bayeux, Tilly-sur-Seulles, and Villers Bocage. But the fighting was very heavy, with
the British facing the majority of German armour in Normandy, as well as hand held anti tank weapons like the Panzerfaust, and anti tank guns like the Pak 40. Over 25 days, 146 tanks were lost or put out of action, while claiming 86 German tanks and self propelled guns knocked out over the same period.
The 8 th Armoured Brigade would continue fighting through France and into the Netherlands and Belgium and finally into Germany in 1945 until the German surrender on the 4th May 1945. Having fought from one end of Africa to the other, and then chased the Germans from France and all the way back to Germany, and were involved in almost all of the major
battles along the way.
So how am I going to represent this on the tabletop? Well as this is for the British D-Day book release, I should probably start there! So it would seem picking a Formation would be the first step. As this Brigade was involved with the Landings on D-Day, picking a Sherman DD Armoured Squadron Company would seems apt. As in the early days of the D-Day battles this was exactly how this Brigade was organised, and it was not until July 1944 they moved back to standard organisation. Also, I need to be a bit different, so I chose the 24th Lancers, that is because they were a bit different too ……
The squadron had a strange unit organisation, as there was not enough available Sherman DD tanks, they had standard Sherman III and Firefly tanks, but still had the Sherman DD tank organisation. So they had as standard troops of 3 Shermans, but kept their Fireflies as a separate Troop of 3 Firefly tanks. This was different to how most other standard Sherman equipped units would operate, as they would typically attach one or even two Fireflies per troop (later in 1944) in case they ran into heavy German armour that their normal 75mm guns could not penetrate. They also had a Firefly attached to each Squadron HQ unit, so a full HQ for the 27 th Lancers would have 3 Shermans and a Firefly (12 pts + 5 pts) for 17 pts.
Also I thought I could take this opportunity to use up some old models from the metal/resin British Sherman kit (BBX08) that had the wonderful stowage and other things like track lengths modelled onto it, and to make them even more different, I was going to get special decals made up to match their historical markings. I think I’ve mentioned this before, but I really love building a force like this, as I then have to do extra research to find out what markings the Formation and support tanks have. Luckily as you can see above, in a previous article, they have done a lot of the hard work for me. So if I chose B Squadron, of the 27th Lancers they would have a yellow square, on the side of their turrets, a red and white 995, for their
arm of service flash, and the yellow and red Fox Mask for their unit symbol. Similarly it has the information for any attached Motor Platoons (475) and the Sextons (1147) that historically supported the 8 th Armoured Brigade. See below the Command Cards for using Sextons and M5 half tracks that the Motor Platoons of the Kings Royal Rifles would have used to keep up with the Shermans.
Also in another attempt to be different, I really felt that I “needed” Humber IV armoured cars, and Humber scout cars in my Force. As the Brigade did have Humber Scout cars as communication vehicles between the Scout Stuart tanks and the Squadron HQs. I mean don’t we all “need” these…… In game the Humber scout car and Dingo scout car would almost the same, stat wise, and the same for the Humber IV and the Daimler. So I converted
up some Humber IVs by using the Mid War Humber kit and cutting off the 15mm Besa MG, and adding a bit of plastic and the spare 2pdr gun barrels from the MW Valentine kit, and viola! A Humber IV armoured car! Add a Humber Scout Car, and you have a Humber Armoured Car Patrol, for 2 pts.
So let’s have a look at a 100 point list using this force…. I will say that the HQ is not strictly legal, but I’m sure in friendly games with reasonable opponent, if you explain what you are trying to do, most will let you re-create an historical force like this. Especially if you have gone to the effort of researching and modelling everything, just don’t expect to be able to take something like this to a tournament.
Sherman DD Armoured Squadron
Sherman DD Armoured Squadron HQ – 3 x Sherman (75mm), 1 x Firefly – 17 pts
Sherman DD Armoured Troop – 3 x Sherman (75mm) – 12 pts
Sherman DD Armoured Troop – 3 x Sherman (75mm) – 12 pts
Firefly Armoured Troop – 3 x Firefly (17 pdr) – 16 pts
Stuart Recce Armoured Troop – 3 x Stuart (37mm) – 6 pts
Crusader AA Platoon – 2 x Crusader A/A – 3 pts
Support
Humber (Daimler) Armoured Car Troop – 2 x Humber IV, 1 x Humber Scout Card – 2 pts
Humber (Daimler) Armoured Car Troop – 2 x Humber IV, 1 x Humber Scout Card – 2 pts
Sexton Field Troop – 4 x Sexton (25 pdrs) – 14 pts
Motor Platoon – 4 x Bren Gun Teams, 1 x PIAT, 1 x 2” mortar – 7 pts
Typhoon Fighter-Bomber Flight – 2 x Typhoons – 8 pts
Command Cards
M5 Half Track Transport – 1 pt
Sexton Field Troop
So from the list above, I have plenty of points in my Formation, with some versatile 75mm Shermans and also some Fireflies to take out any really tough armoured targets. Some of the lovely new plastic Stuarts to spearhead and harass light armour, and some Crusader AA tanks, to just hoon around and look cool! I am really looking forward to the new plastic Crusader AA Troop, I think it will be a blast to make and also to use on the field. I really do like self propelled AA for some reason……
We have the Motor Platoon to either quickly hold or take an objective, and two units of my new favourite Humber Scout cars to either block off/limit an opponents spearhead, and generally just harass enemy light units, and make infantry think twice about getting out of their foxholes and advancing.
I also have the Sextons, which with their 25 pdrs can be a reasonable anti tank unit in a pinch, but also give me mobile artillery and smoke options, and the cheaper cost compared to the Priest, allowed me an extra Armoured Car Troop.
Also another of my favourites is the Typhoons! I am also really looking forward to the new plastic kits that Battlefront will be bringing out for their planes.
I have painted up a test Sherman, to see how the custom decals went, and also how I like the paint scheme I “borrowed” from Chris and his Big 4 of Late War British- Pretty happy with it …. now to paint the extra 20 or so models…
I hope to have an update for you soon with some more units painted and also some info on the other units the 8th Armoured Brigade would have had in support!
Over the last few months I have been learning to speak Czech with the only guy in Auckland who responded to my email blast looking for tutors, and who gives up his Sundays to teach me. It’s been really great.
Coming from a Czech family, but having never been taught the language, it has been something I’ve been wanting to do for a long time and I’m thoroughly enjoying the process. Of course, on top of fulfilling a decade-long aspiration of mine to give learning Czech a proper swing, the last few months of reading, listening, and speaking has inspired my hobbying as well.
I’m currently working on a D-Day: British force based on the Czechoslovak Independent Armoured Brigade, and part of that is building an objective.
Through my research on images to inform my modelling decision, I came across a picture of a CIAB Cromwell named after the Czech mountain Radhošt. This is the perfect image for re creation as an objective piece.
The crew on top have proven to be something of an issue in finding guys who match, but a little jiggery pokery and some creative license and I think I can capture the general look and feel of the photograph.
Mock-up pictured above. I’ll need to snip off bases, weapons, and webbing, and replace the helmets with berets, but overall I’m looking forward to giving this project a crack.
Might have to run an objective competition on the Flames Of War Facebook page so I have somewhere to enter this bad boy…
A while back when we first launched Late War with the release of Fortress Europe I got to participate in Battlefront’s Hobby League and I built a brand new force. I chose the British Churchills to be the centre of my army and with the latest new tidings in D-Day British the time has finally come to take this force into Normandy.
My current list is as follows:
It’s a well rounded force taking an infantry company with the Churchills and bringing all the tools I’ll need, whether it’s digging out the infantry with the 25 pdrs or hunting those Tigers with the M10s. So with all this in mind and what is already painted I’ll be aiming to keep the amount of work I need to do relatively low while maximising what I can take from the brand new book.
First up is the Churchills who have arguably the most to change. With the addition of the 75mm gun to their options, an additional point front and side armour and now with access to the Chuchill (late 75mm) with its whopping 11 front armour things are looking up! Stats increases of course come with points increases too but I’ll be trying to keep the core of my nine Churchills intact. My squadron HQ can now include the Churchill CS of which I’ll be taking two. This will keep the cost the same which is great for conveniences sake. My two Churchill Armoured Squadrons will be identical with both taking a Churchill (6 pdr), a Churchill (75mm) and a Churchill (Late 75mm) giving a great spread of guns and armour. Sure they’ll be slow but they’re tough and with the 2+ cross check very little is going to stop them. This brings the points total to 52 points spread over just 8 Churchills!
Churchills are great for infantry and lighter tanks but I’ll need something to help me with the big cats lurking out there. First stop is the M10s. I’m always happy to take four of these all armed with 17 pdrs. I often find that against an opponent who wants to keep their tanks alive these will become a high priority but the investment is worth it. This gives us 70 points in total and it’s already a solid force.
Now I want to take a hard look at my choice of infantry. I want to field an infantry formation and my options include going for some cheap and easy numbers with a Rifle Company or for few points more fielding a Parachute Company. There are pros and cons here. I already have everything I need painted and based to make a Rifle Company vs the Parachute Company which I have absolutely nothing started. For the sake of speed I’ll go with the Rifle Company for now. The total cost of this formation will be 20 points for the infantry platoons and HQ. While I’m at it I’ll throw in a four man strong 3-inch mortar platoon for 6 points and a Universal Carrier Patrol for some recon and extra guns. This brings the total formation cost to 28 points. Not bad at all. Just enough room for the new Armoured Car kits, which give me a scout and spearhead.
Summing it all up there’s minimal painting to be done here with the only thing I don’t own and have painted being the 3-inch Mortar Platoon. A very quick fix to make my Fortress Europe British into full-fledged D-Day: British. I admit losing my Stuarts hurts a little (such a fun little tank) but sadly I can’t find a home for them right now but maybe later on. Looking towards the future I could double down on Churchills and take an extra squadron and simply take a lone Rifle Platoon in support or I could look at turning that Rifle Company into a Parachute Company instead to get my hands on those pretty new British Paratrooper models. Heck, that might even begin a full fledged force totally invested in them but that will be a project for a future British release. For now I’m super happy with this force and once I’ve painted those Mortars I’ll be turning my brush towards a brand new force very very soon!
With the release of D-Day: British comes the first of our Thermoplastic figures, the British Airborne.
Since Thermoplastic is a relatively new technology, and as working with it is slightly different to any of our other plastic figures, it’s worth taking you through a few primers on how Thermoplastic behaves and how you can get the most out of our new figures.
The process through which the new figures are cast is similar to other casting methods for the plastics we offer- injection moulding of heated plastic. The point of difference with the new Thermoplastic technology is that the figures are cast in flexible moulds. The flexible moulds allow for undercuts, which means more detail on the figures can be cast, and that detail is much truer to the original design. Flexible moulds also allow us to broaden the number of poses we can deliver with the range of figures, meaning our infantry forces are about to get more dynamic than ever before.
None of these technical details are truly that relevant to us as modellers, but it is important to know that this casting method holds the fine detail we’ve all come to expect from Battlefront figures
Thermoplastic is a lightweight plastic with a medium amount of flex. Thermoplastic figures come on a sprue similar to the flexible plastic infantry, with eight or so figures on a single strip of Thermoplastic. Before you get started on your infantry, there are a few key differences between Thermoplastic figures and other infantry materials
Prep
As is the case with all miniature casting processes, Thermoplastic casting can occasionally leave a little flash or sometimes lines where the two halves of the mould join together. To clean these up you need to run a sharp hobby blade along the mould lines to slice them off flush with the actual figure. Filing or scraping the figure isn’t recommended and will leave a feathery residue behind. The Thermoplastic material can be cut or drilled out the same as any other infantry figure, so if you want to do head swaps or any other conversions, you will be able to as usual.
Gluing
Thermoplastic isn’t quite the same plastic as the stuff our hard plastic figures or vehicle kits are made of, and as such won’t weld with plastic cement. We recommend you use superglue to fix figures to their bases. You will also need to use super glue if you are doing any sorts of conversions on the figures themselves.
Painting
As always, it’s recommended to prime your figures before you paint them. Just like the flexible plastic figures, no paint will flake off the miniature with regular day-to-day flexing, however that doesn’t mean you shouldn’t prime the figures anyway to ensure paint adhesion. In any case, painting the new Thermoplastic figures offers no new difficulties or differences from your regular painting routine.
We are excited to get the first of our new figures out and in your hands for D-Day: British, and we are really looking forward to getting the most out of this new material as we refine and improve the process.
Up until now, my Late War British forces have all been based on the 7th Armoured Division, but I’ve been thinking that might have to change. I love the Churchill tank almost as much as the Cromwell (they’re just so boxy!), and have had a passion for them since building the old Airfix kit as a kid (although I didn’t enjoy the twenty or more parts for each track assembly!).
I started thinking about how I could keep the task relatively small, and came to the conclusion that, with a judicious rejigging of my existing stuff, I could do it fairly easily. I already have a motor company that could be used for the basis of a rifle company, and some support that can be transferred over. That means all I really need to do is get some Churchills painted up and I’m pretty much there. The force will have a battle-worn rifle company supported by a half-squadron of Churchill tanks, a troop of Crocodile flame-tanks, and a troop of M10s for anti-tank support.
My rifle company will be just the bare bones, an HQ and three weak rifle platoons (all that are left after several weeks of hard fighting). I can do this by adding three more rifle teams to my motor platoons. Sure, they’ll have an extra Bren gun, but I figure they kept it when they had to disband the third section, so that’s fine. Three platoons will give me plenty of flexibility as I can hold two objectives and still have a platoon free to manoeuvre.
Having played with even weaker motor platoons, I’m not worried about the low team count as they should always have plenty of fire support to shoot them on to the objective, and if they are charging, they’ll cut the enemy down to size before they can counterattack.
The Churchill tank brigades found that supporting an infantry battalion with squadron (a company-strength organization) of tanks was a bit clumsy, and soon changed to a half-squadron organisation to allow them to provide support wherever they were needed. My half-squadron will have an HQ of a Churchill (95mm) close-support tank for an ad-hoc artillery capability, with a spare uparmoured late-model Churchill (75mm) available for bigger games. The first troop will have another uparmoured 75mm, a basic 75mm, and a 6 pdr-armed Churchill, while the second one will just have two 75mm and one 6 pdr. The 6 pdr guns give me a bit better anti-tank capability against heavy tanks, while the 75mm guns give me a good solid 3+ firepower against most targets and are just as good against medium tanks.
The Crocodile flame-thrower tanks give me an excuse to make some of this interesting variant with its fuel trailer, and should make sure that my infantry assaults are successful. I’ll make a full troop of three of these, although I can only fit two in a 100-point force.
The last component will be my existing M10 (17 pdr) self-propelled guns. The Churchill regiments lacked the Firefly (17 pdr) tanks of the other armoured regiments, so often had M10 self-propelled anti-tank guns attached. They should come in handy if my opponents elect to bring lots of heavy tanks! I’d like to make some of the new plastic kits to replace my old metal and resin ones, but I’ll keep the ones I have for now.
All-in-all, it should be a fairly solid attacking force. I can’t really defend as I have too much armour, and I think I’ll be a bit slow-moving for mobile battles, so a solid Attack battleplan it will be. I don’t have any reconnaissance or artillery, but aggressive use of direct fire and a quick advance should mean that I really won’t miss it too much.
Hmm, time to pick up a couple of boxes of the new Churchills…
One of the key features of the Normandy Campaign was the bocage. A feature unique to that French countryside, bocage defined the combat of the Normandy breakout as Allied forces slogged their way through the thick vegetation, and German defenders sprung ambushes from every thicket and hedgerow.
To make the bocage battles of Normandy accessible to Flames Of War players everywhere, and following the wild success of our D-Day: Beach Assault Mission Terrain Pack, we’ve put together the D-Day: Bocage Mission Pack- over 8 metres of cardboard bocage to match the bocage missions found in D-Day: British.
Bocage Country Mission Terrain Pack offers enough bocage (40 pieces, to be exact) to fill a full 4′ x 4′ (120cm x 120cm) bocage table, with corners, straights, and bocage of varying length.
The bocage pieces are simple to assemble- so simple we already did it. All it takes to get started is to fold the bocage pieces into shape. Tabs and pre-run foldlines make setting up easy, and in ten minutes you have an entire table’s worth of bocage ready to set up in a variety of layouts.
Everything comes flat packed, and even when you’ve folded it all out for gaming, it fits away snugly in a file box for storage.
The pack also contains an 8-page bocage scenario booklet, giving you everything you need to get started playing right from the word go.
Ever since their arrival with the Mid War books Afrika Korps and Desert Rats, I’ve really enjoyed Command Cards. Formations and units in the army books are great as they are and give players a really balanced list to choose their armies from, but Command Cards allow players to really make
their force historical, or geared to a certain doctrine. However the option to include iconic units, warriors and tactical doctrines is fantastic, and whenever a new book is released, it is always the command cards that I look forward to the most.
For the D-Day: British book, Andrew, Mike, and Phil have outdone themselves. There are six warriors of legend to use in your force, whether you have gone toward an infantry formation or an armoured squadron. From the only VC winner on D-Day itself, Stan Hollis, to young Joe Ekins in his Firefly scoring the kill shots on Tiger tanks at range, your choices are great. Further, there are a plethora of Title Cards to use for your force, which on the whole change one or more attributes of a particular force, from the 49th (West Riding) Division who amend their Counterattack rating for minus 1 point per platoon to a British build for an SAS Parachute Squadron, which uses a mix of units and amends the weapon profile of a standard Parachute Rifle Company, players are spoilt for choice!
I was particularly taken with the 49th Division Card – POLAR BEAR, because as a young Private in the UK Territorial Army, my regiment came under the command of the WW2 Division’s successor: 49th (East) Brigade, based originally in Grantham, Lincs and now just half a mile from the BF UK HQ in Nottingham. This forces me (kicking and screaming I assure you) to create a rifle company as Polar Bears. Even more interesting is a conversation during the Hobby League forums with a resident of Iceland, and my discovery that there were elements of the 49th Polar Bears stationed in Iceland as a garrison force! My how we got around, especially as my old regiment is now based in the South of England on the coast as befits their role…
With the Warriors, my Rifle Company could remain as the Army book allows ratings wise, and instead opt to take Stan Hollis VC as a warrior. Stan Hollis gives a much better motivation rating to a Rifle Platoon HQ in assaults, but also has a passive effect to nearby units effecting their Rally Rating to a 3+, which during assaults on the beaches or the bocage around objectives, will be invaluable!
And Joe Ekins – what a boy! As the gunner of any Firefly (17 pdr) which in my mind would be the Sherman Armoured Squadron, suddenly gets a great benefit in terms of his specific rules for shooting, and only for 4pts. He gets to re-roll any failed To Hit rolls (perfect for me as my dice rolls are sub par and a running joke in the office) but he also gains the precise rule. This lovely little addition means Target Armour is not increased for range when working out Armour Penetration. Which in terms of the Maths, suddenly puts most German armour at a disadvantage in a straight up shoot out.
1939-40
In 1939 the 50th Division was organised as a Motor Division and served in France in 1940, taking part in the evacuation at Dunkirk. After escaping, it was re-organised as a Infantry Division in Britain. It was sent on 22 April 1941 to North Africa and was reinforced by the 69 Brigade from the disbanded 23rd ‘Northumbrian’ Division
North Africa and Sicily
The division saw service in the Desert Campaign, where it lost the 150 Brigade at Gazala. Under-strength, it took part in the retreat to El Alamein, acting in reserve. During the 2nd Battle of El Alamein it was positioned in the south. It was reinforced with the 1st Free French Brigade and 1st Greek Brigade for its planned attack on the Italian Folgore (Airborne) Division. It was supported by elements of the British 7th Armoured Division. Later in the battle it was transferred north to take part in Operation Supercharge.
In Tunisia the 50th Division assaulted the Wadi Akrit position, and was then involved in the Sicily landings of 1943, where it landed at Avola.
The 168 Brigade was attached from the 56th Division during the campaign.
Northwest Europe
In October 1943 the division was withdrawn to Britain for reforming and training before landing on D-Day. The 231 Brigade (an independent unit formed from regular troops stationed on Malta) were permanently attached, and the 56 Brigade was temporarily attached for the initial beach assault. Later the 56 Brigade was transferred to the 49th ‘West Riding’ Division. D-Day For D-Day the 50th Division was given the beach code named “GOLD” to land on. It covered an 8km area between la Riviére in the west to Le Hamel in the East. The German defences in this area were manned by the 4th Company 441. Ost Battalion (4/441 Ost) and 7/736 Grenadier Regiment belonging to the 716. Infanteriedivision, which were located on the east flank, and I Battalion/916. Grenadier Regiment of the 352. Infanteriedivision. Manning the marshy area between these two formations were elements of the 3/441Ost. Weapons in this area were 5cm PaK38 guns in open concrete emplacements and 7.5cm guns mounted within pill boxes.
To the rear were several artillery batteries covering the beach area (Mont Fleury, Creully, Crépon, Ryes and Marefontaine farm).
The role of the 50th Division was to establish a beachhead between Arromanches-les-Bains and Ver-Sur-Mer, then head towards Route Nationale 13 (RN13) linking Bayeux to Caen.
The first wave was made up of the 231 and 69 Brigades; once the assault was complete, the follow-up formations of 56 and 151 brigades would push inland towards RN13 supported by tanks of the 8 Armoured Brigade.
The assault started at 07.25 hrs on the “King” sector of Gold beach, almost an hour late. The Green Howards, came ashore supported by DD tanks of the 4th/7th Royal Dragoon Guards. Following a massive bombardment from HMS Warspite and HMS Ramilles, the assault came in from a distance of seven miles out, unlike the Americans who had deployed from twelve miles out. The DD tanks were not deployed out at sea, but they were landed directly on to the beaches. This meant that the assaulting troops had armour supporting them directly on the beaches.
The 8 Armoured Brigade supported the 69 Brigade with the 4th/7th Royal Dragoon Guards on the right flank directed on Riviére, and on the left the Sherwood Rangers Yeomanry supported the 231 Brigade at Le Hamel. The 24th Lancers were held in reserve to be landed later in the afternoon, but due to bad weather and congestion they did not land until 7 June.
Due to the shelved nature of the beach, the landing craft grounded early and the troops had to wade ashore. The defences in this area were weak and the troops easily subdued the defenders. They then pushed on inland to silence the gun batteries behind.
On the “JIG” sector the 1st Battalion, Hampshire Regiment landed, but due to delays were without the support of tanks. Heavy machine-gun fire caused the death of the 1st Hampshire’s commanding officer and also their second in command (2iC) within minutes of landing.
The battle for Le Hamel ground to a halt and casualties mounted, but direct support by the 147th Field Regiment, Royal Artillery (2nd Army) helped to reduce the strongpoint and it was finally taken at 16.00 hours.
By the end of the day nearly all of the 50th Division’s objectives had been captured. In the east contact was made with the Canadians South of Tierceville. The 69, 56 and 151 Brigades dug in on a line from Vaux-sur-Aure to Coloumbs. The 56 Brigade completed the day one mile short of Bayeux, 151 Brigade group reached the Caen-Bayeux road and the 69 Brigade had linked up with the Canadians and advanced a massive eight miles inland. The 7th Battalion, Green Howards had advanced so far they had to be pulled back to Coloumbs. Patrols from the 2nd Gloucester’s had reached the outskirts of Bayeux.
To the west, Arromanches was reached at 2000 hours and reported clear of enemy an hour later.
The men of the 47 Royal Marine Commando dug in on Hill 72 south of the Longues-Sur-Mer battery; their objective of the Port en Bessin would not fall until the 8 June, after serious heavy fighting.
Fighting Inland
The next day the bridgehead was enlarged, St Leger was captured and the leading elements of the Sherwood Rangers entered Bayeux to a warm reception.
8 June saw the 8 Armoured Brigade form a mobile column consisting of the 61 Recce Regiment, 1st Dorsets, 288 Anti-tank Regiment, RA, plus A Company of the Cheshire Regiment. An advance was ordered on a two-axis front with the 61 Recce Regiment on the right and 24th Lancers on the left.
On 7 June the 6th Green Howards had been ordered to advance and by 10.00 hours had passed through Rucqueville en-route for Ducy-Ste-Marguerite. Meanwhile the 7th Battalion Green Howards had begun an assault on the wireless station west of the Coloumbs-Loucelles road. The attack, conducted by the A and C Companies with B Company in support, was a complete success and resulted in 50-60 prisoners being taken. Both battalions then dug in and started receiving reinforcements and conducting fighting patrols in the area until 11 June when, the advance began again.
9 June saw A company 1st Dorsets, with 4/7 Dragoon Guards in support, moving through Audrieu south of the Caen rail line, while the Sherwood Rangers moved west around Audrieu to find an open flank. As the 8th Durham Light Infantry (DLI) became available, they were attached to the Sherwood Rangers and moved towards Point 103 mounted on the tanks. By 13.00 hours they were firmly ensconced on Point 103 and the 24th Lancers and 147th Field Regiment, RA were ordered to move up.
An attack was ordered on St Pierre for 17.30 hours using the 8th DLI and 4/7 Dragoon Guards, supported by self-propelled guns of 147th Field Regiment and machine-guns of the 5th Cheshires. A captured POW reported that St Pierre (1km east of Tilly-sur-Seulles) was lightly held, but it was found later that this was incorrect. It was finally cleared of enemy by 19.00 hours. By the evening of 9 June St Pierre was held and the 1st Dorsets along with the 4/7 Dragoon Guards were on Point 103.
10 June saw the 8th DLI being attacked by elements of Panzer Lehr Panzerdivision to try to clear the British from St Pierre.
Attacks were also directed to clear Point 103 from the west. By the afternoon all attacks had been beaten off with heavy casualties to the Germans (2 Tigers, 4 Panzer IVs, and 3 75mm SPs). In the evening an American liason officer arrived and gave the 50th Division access to a 155mm Artillery Regiment allowing targets to be engaged outside the range of 147th Field Regiment’s guns.
On 11 June an attack on Cristot to the East of Point 103 using 69 Brigade was planned against elements of 12. SS-Panzerdivision. The 7th Green Howards were to advance on the left flank to secure Brouay and make contact with the Canadians at Putot-En-Bessin. Meanwhile 6th Green Howards were to attack Cristot with support from 4/7th Dragoon Guards and 147th Field Regiment. The attack failed to capture its objective and stalled one field short of Cristot and the attack on Brouay failed to penetrate the defensive positions.
On 12 June further attacks were planned to extend the bridgehead, an attack on the Tessel-Bretteville feature was organised and carried out in the morning. It was to be a two-part attack with the first objective the high ground overlooking La Caude Rus, and the second part the Juvigny to Fontenay-Le-Pessel road. The first objective was captured, but further progress was stalled by Tigers and Panthers in the woods around Point 102. Meanwhile the 69 Brigade had tried to clear the woods between Cristot and St Pierre, but suffered heavy casualties.
Orders were then received for the 50th Division to hold the line from Point 103 to La-Belle-Epine, the 8th DLI were pulled back from St Pierre and the Sherwood Rangers were ordered to cover the withdrawal.
This left the 69 Brigade holding Point 103 with the 5th East Yorks in support, while the 146 Brigade (49th ‘West Riding’ Division) held the Loucelles road.
Tilly-sur-Seulles
With its infantry brigade still waiting to land, 22 Armoured Brigade of the 7th Armoured Division was sent forward to assist the 50th ‘Tyne and Tees’ Division in taking Tilly-sur-Suelles. The mission was to follow the 50th Division’s 56 Brigade and, once they had opened a hole in the line, to exploit it all the way to Villers-Bocage and then press on to Evrecy, deep in the German rear.
On 11 June the 50th Division attacked in the area of Tilly-sur-Seulles, Juvigny, Hottot-les-Bagues, and la Senaudiere, only to find the newly arrived Panzer Lehr Division also attacking head on into the same area. As the forces clashed the 7th Armoured Division moved forward in support. Even with their support, the attack stalled well short of its intended line.
After another attack on St Pierre on the evening of 11 June the town was abandoned. The 8 Armoured Brigade withdrew to rest and refit and their positions were taken over by the 49th Division, which allowed the 50th Division to concentrate on Tilly-sur-Seulles.
On 14 June they launched an attack led by the 151 and 231 Brigades supported by the 4/7 Dragoon Guards. The objectives were the villages of Lingévres and Verriéres. The 6th DLI took Verriéres and pushed south towards Hottot-les-Bagues. Once more they faced the Panzer Lehr’s Panzergrenadiers through the difficult bocage country, where the defenders were always at an advantage. The attack was supported by heavy air and artillery support. The 9th DLI advanced towards Lingévres. They soon came under fire from a large wood astride of their axis of advance. Heavy casualties were taken, but they were finally were able to advance through the wood into the village. The village was taken and defensive positions were organised against German counter-attacks. The inevitable counter-attack arrived and quickly knocked out four 6 pdrs, but the supporting 4/7 Dragoon Guards were more successful, knocking out six Panthers. The Germans attacked again at 1615 hours from the west. Three more Panthers were knocked out by the DLI anti-tank gunners.
Much like the 9th DLI the 6th DLI were fired on from the wood in the line of their advance. They too were supported by a squadron of the 4/7 Dragoon Guards. They took the village, but could not advance any further forward. During the night they withdrew from the village to the north.
The following day the attack was taken over by the 56 Brigade, who completed the capture of Tilly-sur-Seulles. On 15 June the 231 Brigade took Hottot-les-Bagues with the 1st Hampshires. A German counter-attack supported by tanks ejected them from their prize, and another attack was arranged with the 2nd Devonshires leading. The village was once again held by evening, but the brigade command withdrew the battalion as the hold on the village was not secure. This allowed the Germans to attack Tilly-sur-Seulles and re-occupy it. The town was finally taken on 17 June. In the meantime the 50th Division became bogged down, and little further progress was made for the rest of June.
Another push to take Hottot-les-Bagues was launched on 9 July, but was pushed back by the Germans. Another attack was arranged by 11 July to be carried out by the 231 Brigade supported by the Sherwood Rangers. It was supported by a massive rolling barrage. Progress was made, but the village was not taken. It wasn’t until 19 July, after the Germans had withdrawn across the whole division front, that the village was finally securely in British hands.
Operation Bluecoat
The next major action of the 50th Division was in August during Operation Bluecoat. XXX Corps (7th Armoured, 43rd and 50th Divisions) objectives were Villers-Bocage, Aunay-sur-Odon and finally Mont Pincon. The operation began on 30 July and initially progress was slow. The 50th Division was held up at Amaye-sur-Seulles.
The British pushed the front line back by 13km (eight miles), seized the German dominated high ground south of Caen and drove a wedge between the German Seventh Army and Panzer Group West. Mont Pincon was finally taken by the 43rd ‘Wessex’ Division on 6 August.
The operation was not strategically vital in itself, but it facilitated the US advance by concentrating the increasingly depleted German forces on the Caen area.
After France The 50th Division was considered to have performed well in Normandy; in fact, out of the three divisions that were veterans of the desert (the others being 7th Armoured Division and 51st Highland) it performed the best. It was one of the driving forces behind the British advance. However, it was exhausted by the end of the battle.
It later played a minor role in Operation Market Garden, where the 231 Brigade was detached to help support the advance of Guards Armoured. The division stayed in northwest Europe until December 1944, when it was again returned to Britain, this time for the remainder of the war, and was converted into a training division. At the end of the war, it was sent to Norway and converted into British Ground Forces, Norway.