Chris’ Red Banner List

with Chris Potter

You may have seen some of my articles on the last live launch about how I chose my army for Enemy at the Gates and some of my ‘rationale’ behind why I took what I took.

For those who didn’t it went like this:
I wanted a tank army, but realised that Stalingrad wasn’t the place to deploy hordes of T-34’s. So after painting 100pts of T-34, KV-1 and Valentines, I switched and painted up 100pts of pure infantry (ok with a little support from Valentines and 76mm guns)

For Red Banner, I clearly didn’t learn from my mistakes, and like a kid in a sweet shop, took all over the best looking units and then thought about how well they would work.

Someone likes painting lots of tanks and infantry!

In a brief respite from the madness, some clarity resumed and I decided to use some of my Enemy at the Gates minis that were already painted. At least this meant my painting queue was considerably shorter!

Thankfully with the amount of models I already had completed, for me my list did include things I was really excited about.

I had to take my main formation as T-34’s. I had fallen in love with these plucky little medium tanks – and what better way to honour this love than by upgrading them to Hero status?

Better skill rating (+4 instead of +5) and also a better hit on rating (+3 instead of +2) meant a much hardier and survivable unit.

So I took a T-34 Hero Tank Battalion consisting of:

8pts T-34 Hero Tank Battalion HQ, 1x T-34
24pts T-34 Hero Tank Company, 3x T-34
10pts Valentine Hero Tank Company, x2 Valentine 2pdr & x1 Valentine 6pdr
10pts Valentine Hero Tank Company, x2 Valentine 2pdr & x1 Valentine 6pdr

Total 56pts

This was a great start to the army. Me being me, despite my clarity of the previous day, took the plunge and decided to paint up my new tanks individually, as befits their Hero status. Each T-34 and Valentine would receive distinct details, damage and even specific decals.

The infantry…

I had to take a Storm Group. These were invaluable in my games amongst the ruins of Stalingrad. Their 4+ hit on score meant that they were a lot more survivable than your average Soviet soldier. Combined with the ability to add flamethrowers  and PTRD AT rifle teams for a moderate score meant they became an all round unit, that could assault (Fearless 3+) and hold objectives.

Plus, with them being a compulsory (black box formation) from Enemy at the Gates meant I could take them with my Red Banner force as a support formation. Urrah!

Support:
19pts Storm Group, x7 PPSh teams, x2 Maksim HMG, x1 PTRD AT rifle & x1 50mm mortar
6pts x1 PTRD AT rifle 2pts & x2 Flamethrower (optional).

Total 27pts

At this point I have two solid choices that can, crucially, support each other (and one of them is even fully painted…)

Now to flesh out the remaining 17pts…

Easy!

After looking through the Red Banner book the old me popped up and wouldn’t relent until I took another support – this time artillery. SU-76 at just 10pts for x3 meant I was able to add some direct fire (AT9) and some artillery template that is survivable.

My remaining 7pts were spent on:
IL-2 Shturmovik Company x2 for 7pts

That’s a 100pts dead on.

Now to paint them up and play a game, work out my weaknesses and re-evaluate my choices!

Dave vs Brian – T-34s vs Panzers Battle Report

with David Griffin

Dave’s Forces:
6pts T-34 HQ
23pts T-34 Tank Company, 3x T-34
13pts T-70 Tank Company, 10x T-70
30pts SU-152 Heavy SP Battery,  2x SU-152
14pt Light Tank-Killer Company,  4x Long 45mm
9pts Heavy Tank-Killer Company, 2x 57mm

Brian’s Iron Cross Panzer III Company with Ghost Panzer Support
16pts Panzer III (Uparmoured) Tank Company HQ, 2x Panzer III
15pts Panzer III Tank Platoon, 3x Panzer III (short 5cm)
15pts Panzer III Tank Platoon, 3x Panzer III (short 5cm)
10pts Panzer II Light Tank Platoon, 5x Panzer II
39pts StuG (late) Assault Gun Platoon, 3x StuG (late 7.5cm)

We decide to try out some of the new lists and threw together an interesting Free For All.  I positioned the SU-152 in the middle with both AT gun groups on the left in cover facing the PzIIs and StuGs, both tank groups on the left facing his PzIII tanks. 

The 45s moved up through the trees with no problem on the left while the tanks moved forward to get shots on the right.  There must have been a brisk breeze because nothing hit on the first turn. Brian then blitzed every unit he had (successfully) and returned fire much more effectively, killing both 57s on the left, one T-34 in the middle and two T-70s on the right.


The 45s then blitzed to the side and engaged the Pz IIs killing one and bailing one.  The T-34s killed a Pz III in the Hq and the T-70s on the right moved forward to get side shots but missed entirely.  My SU-152s moved to the left side and engaged the Stugs, missing both shots.

 

Brian then, in true form, killed one and bailed one with his Stugs. His Pz II attempted to get in the woods and assault the 45s, but only succeeded in getting one before breaking off.  On the right his PzIIIs kill three T-70s and bailed two.

Needless to say, with my luck, my SU-152 ran away, leaving two poor 45s all by themselves on the flank. Time to try to kill some platoons and break the company.  The 45s kill a Pz II and Bail another while the T-70s get in and bail one of the HQ Pz III. The T-34s move forward and kill two Pz IIIs in the send platoon. Return fire is substandard this time, but succeed in bailing all T-70s.

 

 

The T-70s run leaving only the T-34s on the field with a couple 45s, which drive off the Pz IIs. Unfortunately Brian makes all the rest of his morale rolls and the company stays intact with his Stugs on the objective.

 

 

 

8-1 victory to the Germans.  It will take some work to get used to the overworked issue on all the units, although the better save on the AT guns are a relief and kept them in the fight.

I don’t think I will let Brian use my dice again.

Human Waves to Storm Groups (Part 2)

with Alexander Nebesky

Following on from Chris’ handy article during the Enemy at the Gates launch (which you can find here), we’ve put together an addendum article to help with the new Soviet infantry units from Red Banner. Red Banner brings with it three new Soviet infantry battalions for players to field, bringing the number of mid-war Soviet infantry formations up to five. This addendum to ‘Human Waves to Storm Groups. What to Buy’ will cover what box or blister you’ll need to put together the infantry formations in Red Banner.

SBX50 contains 18x DP MG & M1891 rifle teams, 4x Command teams, 2x Komissar teams, 2x PTRD teams, 2x 50mm Mortar teams, 5x Maksim HMG teams, 2x Flame-thrower teams, 16x Unit Cards—all the things you need to put together the following units:

Motor Rifle Company
The Motor Rifle Company is much like the ubiquitous Rifle Company apart from the fact that a motorised battalion had no horses and anything not carried by the soldiers themselves was moved by trucks. On the table the Motor Rifle Company has a higher skill rating than the Rifle Company, but carries a more streamlined selection of weapons.

Hero Motor Rifle Company
Hero Motor Rifle Companies are made up of those men who survived long combat long enough to learn the hard lessons of war. As such, the Hero Motor Rifle Companies were afforded more machine-guns than their greener compatriots to match their comparatively higher level of tactical skill.

Reconnaissance Platoon
Reconnaissance Platoons were employed by the Soviets to advance until they crashed headlong into the enemy. At that point, they would overcome and destroy the enemy and allow the advancing columns behind them to continue uninterrupted. Reconnaissance Platoons use rifles and machine-guns, with the option of a flamethrower for urban combat.

SBX51 contains 21x PPSh SMG teams, 2x Command teams, 2x Flamethrower teams, and 8X unit cards. SBX51 is used to make the following units from Red Banner:

Hero SMG Company
The Hero SMG Company, like the Hero Motor Rifle Company, has seen enough action to be whittled down to a battle-hardened core. Armed with the impressive PPSh SMG, the Hero SMG Company is called on for fearsome hand-to-hand combat.

Armoured Reconnaissance Platoon
Mounted in lend-lease armoured cars or half-tracks, the Armoured Reconnaissance Platoon is the main assault element of a Soviet Reconnaissance Company. The Armoured Reconnaissance Platoon is Tasked with closing the ground and assaulting the enemy ahead of the main Soviet forces.

These options make up all the new infantry additions from Red Banner, and hopefully this additional piece will help make choosing your infantry purchases straightforward and simple.

Building a Battlefield—Prokhorovka

with Alexander Nebesky

Both Red Banner and Ghost Panzers contain stories of great battles on the Eastern Front. One such battle, famously one of the largest and fiercest tank battles of the Eastern Front, took place outside the small town of Prokhorovka.

Using Battlefield in a Box terrain, you can recreate any number of historic battlefields for your Ghost Panzers and Red Banner armies to fight over. Knowing that I had a Live Launch to orchestrate, which would inevitably require battles needing to be fought, it seemed a fair opportunity to whip out some of the studio Battlefield in a Box terrain and put together my own representation of the Prokhorovka battlefield.

As an aside, it is probably prudent to mention that on a 6 x 4 table it is unlikely that one will be able to represent a full scale battlefield such as the one shown in the image above. As such, I settled on a particular section of the battlefield to represent. This gave me the chance to cover the battlefield in enough detail to make it recognisably Prokhorovka, without trying to condense hundreds of miles into a few feet. 

Perfectly illustrative of combat during the Battle of Kursk, fighting around Prokhorovka, especially in and around the October State Farm, took place place over expanses of Russian steppe punctuated by the occasional village and forest. Hill 252.2, captured by 1st SS Panzer Division Leibstandarte SS Adolf Hitler on July 11 offered a commanding position over the field of battle.

To recreate the battlefield around the October State Farm, I had to focus on some key features. Using Battlefield in a Box 2019 Premium Terrain Sale Rolling Hills, I was able to recreate the two hills on either end of the battlefield.

 

 

Rural Farm Buildings gave me what I needed to put together both the October State Farm and the small town just outside it.

 

 

 

Rural Roads and Rural Road Expansions, as well as Train Tracks criss cross the board.

Escarpments and Streams sit in one of the corners to represent the rocky streams the Red Army had so much trouble crossing.

Finally, a few woods dotted about provide concealment as well as representing the heavily forested areas outside the farm.

You will have already seen the battlefield in Chris and Casey’s Battle Report, and while it’s potentially a little too sparse for tournament play, the intention was always to evoke something of an ope Eastern Front feel.

 

Allies at War

with Chris Townley

Facing off with Casey is always a fun game and this was going to be no exception. Usually, we find ourselves on the same side but this time things were different. Facing off a large number of Soviet T-34s against a smaller number of German versions would be a real test to see who could handle them the best – the Soviets that built them, or the Germans that captured them.

I deployed a line of tanks stretching across the table, confident I could manoeuvre as needed. Casey stuck to cover behind buildings and in forests. He knew I would be coming for him.

Rolling well (story of the first half of the game) I seized the initiative and surged forward. Over the next couple of turns I closed fast and hard, shooting where possible but focussing on position. Casey’s fire was inaccurate or just unlucky whilst mine accounted for some of his tanks with a string of lucky hits (or poor saves). This was especially lucky in the long term as it cut down the amount of incoming fire I would have to suffer.

Things started to change once we hit close range as Casey’s dice started to work their magic and his T-34s started hitting and killing their targets. The Tiger kept up a steady pace of fire knocking out 1 to 2 tanks a turn whilst his Company HQ Panzer IV proved to be deadly, constantly knocking targets off as they came into his sights.

Shockingly, my ram attack against a Tiger failed at the first roll.

However, my 3-1 tank advantage and outstanding luck with Valentine saves proved to be the difference. The almost untouched Valentine company overran the left-hand objective, whilst the right-hand T-34 company flanked Casey’s remaining tanks (ignoring the Tiger after their ramming effort failed on the first dice throw).

With the objective secured and Casey’s last T-34 running away the battlefield was mine.

Studio Projects Part I

While Chris and Casey battle it out over Prokhorovka, Wayne, Mike, and Andrew settle in for some modelling.

Wayne finishes assembling a StuG while Mike studies a KV-1s sprue.

Mike is putting together his KV-1s Company, and Wayne is working on a 7-gun StuG battery.

Andrew’s 76mm Artillery Battery in the works.

Andrews is working away at the support for his Reconnaissance Company.

Wayne and Mike comparing the finer details Eastern Front weapons of war.

Check back in later on to see how these projects come along!

Going Big for Red Banner

with Chris Townley

A few years ago I painted up a T-34 Battalion for Late War, putting myself under a bit of pressure to knock out the 21 models over 28 day. You can find out more about the army here…

As a deadline painter, having a definite finish date helped me to focus and actually get the job done on time.

Five years later with the release of Red Banner I thought it might be fun to dust off the army and challenge Casey (my office nemesis) to a big game where I got to put the entire battalion, plus a few Mid War models borrowed from the work collection, on the table for a big tank smash.

Since we wanted to keep it “all about the tanks” I chose not to add any infantry or “pad out” the Force with any Formation Support options. I did however have a look through the Command Cards and found a few fun ones to add in.

Guards Tank Battalion (1 point) – this increases my chances of remounting to a 3+. Seemed like a great way to spend a point, especially since I need all the vehicles moving or firing.

Desperate Heroism (1 point) – I really don’t have a plan for this. I figured it was 1 point and it might be situationally useful to be able to guarantee that I passed a Follow Me Movement Order.

Ram Attack (2 points) – Once again, I don’t have a plan in mind here as the chances of pulling off a successful ram attack vs a Tiger is pretty darn low

T-34 Passing a Skill Test 33.3%
Tiger Failing to Avoid 33.3%
Chance of Winning the Dice Off* 8.3%
Kill Chance (failure means a Bail Out) 50.0%
0.462%

*to win the Dice off I need to roll a 5 or 6 and the Tiger needs to roll a 1 (or a 2, if I roll a 6)

However, an almost 1% chance of killing or bailing a Tiger in the front is significantly more likely than the 0% chance of killing (or bailing) it through the front with the T-34’s 76mm gun. Seemed like an implausible but amusing way to spend 2 points.

The real question is, how am I going to use the army to beat Casey? I know he is bringing Tigers and Panzer III escort tanks so that means I’ll have a couple of different types of targets to destroy. Luckily for me the disparity in their armour means whilst I am closing to flank (and kill) the Tigers, I can shoot up the Panzer III tanks.

I suspect the match up will come down to terrain as much as anything else because Casey will be using it to protect the flanks of his Tigers, whilst trying to stop me from advancing up behind it and avoiding his fire.

May the numerically superior army win!

Kursk Live Launch is a Go!

Good morning, everyone!

Over the next two days, the Auckland studio will be launching Ghost Panzers and Red Banner. These two books will give you lists and units to field during the Battle of Kursk on the Eastern Front.

Keep and eye on the blog over the next two days to see battle reports, list building, modelling and painting, and a whole lot of other neat stuff.