Over the past few weeks I’ve been thinking a lot about my terrain and what is useful for playing a Kursk (or even Eastern Front) themed game. Looking through what we have in the office as well as my collection at home I found that I had quite a few great options for creating themed tables.
Prokhorovka – have a look at Alex’s table building article for more, but here you can use a nice mix of hills, forests and even a rail line.
Voronezh Front – Here the Soviets built extensive defences in layers. Time to dig out my Great War Trenchlines and Shattered Battlefields.
The Donets River – Rivers provide a natural defensive barrier and are a pain to deal with, making them great for a thematic game.
I put together a list of the terrain I thought might be useful. One of the graphic designers thought a spreadsheet looked a little dull so whipped up this PDF.
A common question we get is how long a turn of Flames of War takes. It can’t be instant, because setting up mortars takes longer than a second, but it also can’t be a whole day as an assault doesn’t have to take that long.
See Phil’s answer here to clear everything up:
‘The length of a turn is one Command Cycle: the time it takes for you as the force commander to receive reports, assess the situation, issue new orders and have them carried out (or interrupted by enemy action, necessitating a new command cycle).
As Von Clauswitz wrote long ago, “Everything in war is simple, but the simplest thing is difficult.” and “Action in war is like movement in a resistant element. Just as the simplest and most natural of movements, walking, cannot easily be performed in water, so in war it is difficult for normal efforts to achieve even moderate results.”
Everything take much longer when you are trying not to be killed. Soldiers who can hit a target 99% of the time in training will fire a hundred rounds to score a hit because exposing themselves enough to find a clear target will expose themselves as a clear target to every enemy soldier. A duel between two tanks can take hours, with only a dozen shots exchanged as they creep about in a tiny space, trying to get a shot in without getting shot in turn.
Net result, most turns (when compared to the time it takes for a real battle to move forward by the same amount) are likely to be 15 to 30 minutes long. Some, such as when the action is at close quarters, may be quicker, others such as when your forces are waiting for a minefield to be gapped, could be hours long’.
Dave’s Forces: 6ptsT-34 HQ 23pts T-34 Tank Company, 3x T-34 13ptsT-70 Tank Company, 10x T-70 30ptsSU-152 Heavy SP Battery, 2x SU-152 14ptLight Tank-Killer Company, 4x Long 45mm 9ptsHeavy Tank-Killer Company, 2x 57mm
Brian’s Iron Cross Panzer III Company with Ghost Panzer Support 16pts Panzer III (Uparmoured) Tank Company HQ, 2x Panzer III 15ptsPanzer III Tank Platoon, 3x Panzer III (short 5cm) 15ptsPanzer III Tank Platoon, 3x Panzer III (short 5cm) 10pts Panzer II Light Tank Platoon,5x Panzer II 39ptsStuG (late) Assault Gun Platoon, 3x StuG (late 7.5cm)
We decide to try out some of the new lists and threw together an interesting Free For All. I positioned the SU-152 in the middle with both AT gun groups on the left in cover facing the PzIIs and StuGs, both tank groups on the left facing his PzIII tanks.
The 45s moved up through the trees with no problem on the left while the tanks moved forward to get shots on the right. There must have been a brisk breeze because nothing hit on the first turn. Brian then blitzed every unit he had (successfully) and returned fire much more effectively, killing both 57s on the left, one T-34 in the middle and two T-70s on the right.
The 45s then blitzed to the side and engaged the Pz IIs killing one and bailing one. The T-34s killed a Pz III in the Hq and the T-70s on the right moved forward to get side shots but missed entirely. My SU-152s moved to the left side and engaged the Stugs, missing both shots.
Brian then, in true form, killed one and bailed one with his Stugs. His Pz II attempted to get in the woods and assault the 45s, but only succeeded in getting one before breaking off. On the right his PzIIIs kill three T-70s and bailed two.
Needless to say, with my luck, my SU-152 ran away, leaving two poor 45s all by themselves on the flank. Time to try to kill some platoons and break the company. The 45s kill a Pz II and Bail another while the T-70s get in and bail one of the HQ Pz III. The T-34s move forward and kill two Pz IIIs in the send platoon. Return fire is substandard this time, but succeed in bailing all T-70s.
The T-70s run leaving only the T-34s on the field with a couple 45s, which drive off the Pz IIs. Unfortunately Brian makes all the rest of his morale rolls and the company stays intact with his Stugs on the objective.
8-1 victory to the Germans. It will take some work to get used to the overworked issue on all the units, although the better save on the AT guns are a relief and kept them in the fight.
On the 23rd and 24th of August we had the Iron Cross and Enemy at the Gates Live Launch. During this time we updated the website with plenty of information, lists and pictures and a fun day was had by everyone here. Check out all the content we posted below.
Join John (from Beasts of War) and Freddy (from our UK team) as they talk about the two new books… There are more videos coming to keep an eye on their site.
Hi everyone. Whilst we have a few things that we still want to share next week, including our overdue Q&A session, the time has come for us to go home.
We hope you enjoyed all the content and are as excited about the new books as we are. There is plenty of great information, lists, pictures (and more) in Iron Cross and Enemy at the Gates so please head out to your FLGS this weekend to check them out for yourselves.
Don’t forget to have a look at the new Forces website, there may be a few little bugs lurking in the system but we’ve been doing plenty of list noodling (we mean testing….) and it is a great tool to quickly build a list.Finally, make sure you swing by the Beasts of War website over the weekend as they have some Eastern Front Flames Of War content coming, along with a series of videos over the coming weeks.
The first Flames Of War models I ever painted were Panzer III’s and Tigers from the 1942 list in Ostfront. They were very much a beginner painters army, so Iron Cross presented the perfect opportunity to revisit Midwar Panzer Grey.
I wanted to pick a composition of tanks that would work for both FOW and TANKS!. I settled on 5x Panzer III’s and 1x Tiger, with the aim to work on some Assault Pioneers at a later date to create a Flames Of War force.
TANKS!
Tiger I (early) – 29 points
Panzer III (long) – 14 points
Panzer III (long) – 14 points
Panzer III (long) – 14 points
Panzer III (long) – 14 points
Panzer III (long) – 14 points
Total – 99 points
(this leaves me with 1 point spare to pick an upgrade later)
Flames Of War Grenadier Company
HQ – 2 points
Assault Pioneer Platoon – 14 points
Assault Pioneer Platoon – 14 points
Panzer III (uparmoured) Tank Platoon – 40 points
Tiger Heavy Tank Platoon – 29 points Total – 99 points
Time to get to work!
—DAY 1—
Assembly went fairly quickly, and more time was probably spent deciding how much extra stowage to add. In the end I decided to keep it pretty minimal as I already have an Afrika Korps force festooned with stowage. However I did modify some mudguards to be missing to add variety. After lunch I tested out some colours and decided to start with a fairly dark blue-ash grey, and work it up by adding white. I did about three stages with the airbrush. I purposefully went brighter than I usually would, knowing that it would likely get quite dark again with washes/weathering. This brought me to the end of day one. I was happy to get to this point and pleased with the results so far.
—DAY 2—
The next step was to add some definition to the details. I did this with a dry brush and selective highlight with a pale grey blue.
To start to tone everything down and blend in my highlights, I coated everything with a very thin Panzer grey filter.
To cap off the day I applied some chipping using a fine brush and sponge. I used a red brown to simulate red oxide primer.
I feel like I’ve good headway with these, and can hopefully get them finished in the not too distant future. After painting in the details and decals, all that will be left is some weathering.
Then it’ll be time to plan the Pioneer platoons…~Victor
Painting has stopped for a little while whilst the guys gather for a little sniper on sniper action. Sounds pretty compelling, I reckon they could make a movie about that….
Mike and Sean have laid down the new Urban Mat, covering part of it up as they don’t need the full 6’x4′ for Sniper Wars. Adding some of the buildings Evan quickly spray painted up and there you go, an urban table ready for some sniper action, or even a bigger Flames Of War game.
Check out the photos for some close-ups of the new mat. Lunchroom lighting isn’t the best but we wanted to give you a first look at the mat anyway.
When Mike first suggested the idea of playing some Sniper Wars, I thought this would be a great opportunity to kill two birds with one stone
Paint up a Sniper for my Germans (as I don’t have one).
Have a go at painting up one of our new plastic buildings as a test.
I started out with quite an ambitious plan where I was going to build my sniper nest four stories up in one of the new plastic buildings, on a small base that plugged in to a large base. I felt that due to the weight and height of the building I’d need to have it “nest” inside something that was a bit more stable. Looking at the picture to the left you can see how I came to that conclusion.
Like all great plans I hit a few snags… primarily that time is always my enemy when it comes to hobby projects. Thinking a little smaller I cut my idea down (literally).
I grabbed a couple of the test resin building sections that were cast up as part of the design and approval process and chopped them down to size with my trusty bone saw.
With the building now a slightly more manageable size I am hoping to get it painted up over the course of the Live Launch, or worst case, in the following weeks. Either way, with The Block: Stalingrad looming in my future it is certainly in my best interests to make the time to finish up this small test piece!
It is Friday morning here in NZ and as usual there are a few odd jobs that need to be taken care of before we get fully in to the swing of the launch. The guys have been busy though…
Mike continues to live the StuG life, making good progress. He may have been heard mentioning that assembly lining 10 of them was taking a toll on his sanity,
Phil is chipping away at his T-34 turrets,
Andrew has gotten distracted by something shiny,
Chris has started his pin washing (in between trying to cough up a lung),
Victor is experimenting some some seriously high contrast highlighting, and
Evan quickly spray can painted some buildings for our Sniper game.