Painting Desert Camo

with Aaron Te-Hira Mathie

With the release of Oil War we at Battlefront are taking a trip back to the desert. In this book we seek to examine the first days of a major conflict between the two superpowers of the Cold War era spreading out to encompass Western Asia. As part of this enlarging of the conflict as we have envisioned it, we examine four armies, Israel, Iran, Iraq, and Syria.
The book sets down some organisational structures and basic philosophies of use that each of these armies employed based on their long or on-going experiences of fighting in this inhospitable environment. They determine everything from what equipment and tactics they use, to how they paint their military equipment.
Twentieth century warfare is dominated by ranged combat, as such, the problem has three prongs. Spotting a target, identifying the target, and ensuring the target is within range of the weapon system/s at your disposal.
The battlefield of the 1980s is an interesting cross-section of emerging technologies that seek to make the three tasks above more simple, and older ideas and technologies that are more tried and tested.

Items like Thermal Imagers and Laser Rangefinders do indeed make the problems of spotting, identifying, and ranging potentially more simple, however at the time these pieces of technology were bulky, expensive, and difficult to maintain.

So while parts of an army might have access to some or all, the vast majority of troops still only have the Mk.1 eyeball, and this is where camouflage comes in.


So what is the basic purpose of camouflage?

Some of you already know, but some will not.

The answer is that camouflage, especially with regards to large pieces of equipment (for instance a Main Battle Tank), is used to fool the human brain into thinking that the object being viewed is not there, something else or at a different distance than it is.
Some environments make this task more simple as the terrain comprises of a large number of obstacles that can be used to obscure the target in part, or in total.

These types of terrain features are not nearly as prevalent in a desert.
The terrain in desert environments is often marked by flat open areas providing little in the way of natural cover and concealment. Therefore the paint job on your Tank is fairly unlikely to fool anyone into thinking that it is a small hill or clump of trees as it might in Europe.

The only way that this is going to work in an arid desert environment is to bury the item in the sand, while this is a workable option for static defences it is not an ideal situation if mobile warfare is the name of the game.


The armies examined in Oil War approach the problem from two directions.
Israel and Iran choose to paint their ground based military equipment in a drab light green grey colour. The reason is that these armies are expecting to fight in varied terrain, from the desolate Negev desert to the more temperate Golan Heights and Southern Lebanon in the case of the IDF.
Therefore they have decided to go with a neutral colour that will not stick out in either type of environment when clean, and with local dust will do a good job of blending in, thus rendering the vehicle more difficult to detect.

Iran/Israeli Colours  

This approach does a good job of concealing, therefore making the task of locating the target more of a challenge, however it does not address the problems of target identification and ranging to the same degree.

Iraq and Syria approach the issue by employing camouflage patterns.

These are more terrain specific and more time consuming to apply, but do break up the shape of the piece of equipment more effectively, therefore making accurate target identification and ranging more difficult, at the expense of being able to be used in multiple environments without being changed.

Iraqi Colours

Other armies briefly mentioned in the book generally approach the problem in much the same way.

Syrian Colours

So for instance, the US forces for the most part were deploying for Exercise BRIGHTSTAR in Egypt, therefore would for the most part be using the Grey Desert version of MERDC, which consists of a sand coloured base, overpainted with field drab, earth yellow and black.

US Colours

Whereas the Soviet forces are depicted as using their ubiquitous drab green.
However, this does not Have to be the case. Team Yankee takes place in an alternate reality, so you could paint your Soviet models in the green and beige camouflage pattern used by them during their military involvement in Afghanistan during the 1980s, equally US forces could be using the all over light sand colour as seen during the 1991 Gulf War, as could your Iraqi forces.

Soviet Colours

If you do choose to paint your forces in camouflage, it is a good idea to see if an existing template exists. If so, use that if historical accuracy is your jam.

French Colours

This also generally means that the hard work of figuring out colour placement and shape, in order to best break up the shape of the piece of equipment, has already been done.

British Colours

However, in the case of camouflage schemes that have been applied without a template (for instance Iraq or Syria), a good way to approach the situation, is to either find historical photographs to help give you a general look and feel, applying basic camouflage principles (for instance ensuring that no surface is entirely one colour) or a combination of both. In this way you will be able to ensure a more lifelike appearance to your miniatures.

 

Planning an Iranian Army

– with Chris Potter, BF UK Office

Chieftains and T-62s and T-55 with Scorpions and M109 artillery? In a legal force?

Yes please.

And that was the thought process when I looked through Oil War: World War III in the Middle East. Freddie called Israelis and Gareth wanted to build an Iraqi army. That left me with the choice of Syrians, Iranians, or a Soviet T-62M force in conjunction with Red Banner. After reading through the background for the Iranians, specifically that they were sponsored by NATO prior to the 1979 Islamic Revolution, and then had access to Soviet armour and weapons thereafter, the thought process for a combined arms list that had a bit of everything that Team Yankee offers, took shape.

As I preach to anyone who will listen, success is down to Proper Preparation. Although not grammatically correct, the point is still valid. I sat down and thrashed out a list that had a bit of everything. This original list took me to over 200 points. Probably a few too many to build in a week and then paint in a month…

So I trimmed the core formations and reduced the support choices and managed to drop the list to 109 points.

The list below is probably my final choices… though as ever our first few test games with our forces normally tell us what does and doesn’t work.

Unit Points Running Total
Chieftain Tank Company –

HQ Section x2 Chieftains

X3 Platoons with x3 Chieftains

Mech Group M113s

41 41
T-62 Tank Company –

HQ Section with x2 T-62

X2 Platoons with x3 T-62

X1 Platoon with x3 T-55

Mech Group BMP-1s

19 60
M60 Tank Company –

HQ Section with x2 M60

X3 Platoons with x3 M60

20 80
Scorpion Recce Troop x4 4 84
M109 Battery x6 10 94
M113 OP Observer 1 95
Z SU-23-4 AA Battery x4 4 99
Jeep TOW AT Group x4 4 103
Hail Rocket Battery x6 6 109