with Alexander Nebesky
Way back in the distant days of this time-mid 2018, myself and a friend split the very last copy of Battlefront’s Open Fire! Two-player box set from our local game store in Hamilton, an hour-and-a-half south of Auckland. My first foray into building and painting yielded a passably painted grenadier company, a V1 flying bomb that now sits on my desk, and a trio of StuGs that have fallen victim to a continuous cycle of stripping and repainting.
Now that I’m on the other side of the curtain as it were, I’m given the chance to expand on or replace my first starter set with our brand new one. To that end, I’m freshening up, repainting, and adding to Hit the Beach to see if I can’t put together a better force than I did last time around.
Grenadiers in Early Morning Fog
The first step is to replace the Grenadiers form my initial run at Open Fire! With a fresh pair of platoons. I’m not too disappointed with my initial work, but I did spray varnish the grenadiers in less than ideal conditions leaving them with a cloudy film over them, as if they were out on a foggy winter morning between 6 and 11 am. It’s not such a bad thing if I decide to pretend they have been standing out on a football pitch all morning, but I want to replace them anyway with a fresh pair of Hit the Beach platoons. Besides, if I need to I can always add one of the foggy platoons to my grenadier formation to give me even more bodies to man the defences.
The plan, based on what one gets in the Hit the Beach is to run with the Grenadier Company. I like painting up infantry, and Fortress Europe gives me the classic and robust Grenadier Company to field.
Each of my Grenadier platoons will carry the Panzerfaust rule for +2 points a platoon, allowing one of my teams to fire as a Panzerfaust team each firing step. I’m also going to attach a Panzerschreck team to each of my platoons to up my anti-tank for +2 points each.
My two Grenadier platoons from Hit the Beach will require some heavier weapons to fill out the roster, so I’ll add 4 sMG34 HMG teams at 6 points and 6 8cm Mortar teams for 9 points.
I’m also going to add the two Hit the Beach 7.5cm Tank-Hunter teams to my surviving Open Fire! Guns to give me a four-gun strong platoon for 15 points.
I’ve opted for a generic green plants and brown earth basing style because I have neither the skill nor inclination to faithfully reproduce a slice of beach or French countryside on teeny bases.
Fortress Europe Grenadier Company
Grenadier Company HQ- 2 pts
+Paunzerfaust- 2 pts
Grenadier Platoon- 7 pts
+Panzerfaust- 2 pts
+Panzerschreck- 2 pts
Grenadier Platoon- 7 pts
+Panzerfaust- 2 pts
+Panzerschreck- 2 pts
sMG34 Machine-Gun Platoon- 6 pts
8cm Mortar Platoon- 9 pts
7.5cm Tank-Hunter Platoon- 15 pts
FORMATION TOTAL— 56 pts
Guns That Are Bigger Than a Regular Sized Gun
My Grenadier company has plenty of gnarly small arms and infantry support weapons but I just can’t help but feel I need something a little gnarlier to get my point across. Now, when I started buying and painting Flames Of War models I obviously bought a box of Tiger Tanks so I could tear through my enemies with reckless abandon, and that’s very much an option for me currently.
I could add a three-tank Tiger Tank Platoon to my force, bringing the total up to 92 points and giving me 8 spare points to goof around with- a pair of HS 129s or a JU 87 Stuka Dive Bomber Flight would both fit into that setup. However, I do have a four-gun strong 10.5cm Artillery Battery left over from this force’s previous iteration, and that’ll set me back 14 points. I could take them as a 7 point pair and keep the Tigers, but I kind of feel like I don’t want to be re-rolling hits with only two guns and having such fragile artillery support so that’s not a particularly appealing proposition.
Instead, I could take two Tiger Tanks for 24 points and all four of my 10.5cm Guns for a total of 94 points, with 6 to play with, but I think given that Hit The Beach generously comes with three Panzer IVs, there’s a better option on offer.
What I’ll do is add two Panzer IVs to the three already in Hit The Beach and field a five-tank strong Panzer IV Mixed Tank Platoon as Formation Support for 28 points, and keep all four of my 10.5cm Guns. That’s 98 points, plus one for a dinky little Panzer II OP Observation Post bringing my total to 99 points.
I had a gander at some of the Panzer IV Normandy camouflage schemes on the Flames Of War website and found a few options. I put the choice to a few friends, and they unanimously voted that the top scheme was the best, and that I should in no uncertain terms, avoid the middle scheme. So I painted my Panzer IVs in a general approximation the top scheme, and of course took the middle scheme as inspiration for my Panzer II’s camo.
Fortress Europe Grenadier Company
Grenadier Company HQ- 2 pts
+Paunzerfaust- 2 pts
Grenadier Platoon- 7 pts
+Panzerfaust- 2 pts
+Panzerschreck- 2 pts
Grenadier Platoon- 7 pts
+Panzerfaust- 2 pts
+Panzerschreck- 2 pts
sMG34 Machine-Gun Platoon- 6 pts
8cm Mortar Platoon- 9 pts
7.5cm Tank-Hunter Platoon- 15 pts
FORMATION TOTAL— 56 pts
Support
Panzer IV Mixed Tank Platoon- 28 pts
10.5cm Artillery Battery- 14 pts
Panzer II OP Observation Post- 1 pts
SUPPORT TOTAL— 43 pts
GRAND TOTAL— 99 pts
So, assuming a friend and I decided to split two Hit The Beach boxes, and my friend took the US forces and I took the Germans, all I’ve added here is a few guns and some infantry weapons to give me a full army.
Not a bad force, and I’m looking forward to pitting it against another studio army.