I have been really looking forward to this book so I can finally start my late war Armoured rifle and why not kick it off with the Veteran Armoured Rifle Company! I love the speed this company brings! Being able to zip around the board with all those MG’s. They can hold most positions against infantry while trying to grab objectives on top of creating barriers with half tracks them selves.
Than of course you add in the support of the 57mm Anti-Tank platoon that will back up the half tracks zipping around. They are only AT 10 but that should be able to hold down or take out what I need in time to get into position.
The M4 81mm Mortar platoons and M8 Scotts will rain hell down on machine gun nests and pin down enemy troops until my rifle get into position as well. I also forgot to mention that the M3 half-tracks all have defensive AA!
Over all this army is fast, efficient, and well rounded. They have all the weapons needed to get the job done. This is definitely going to be a fun army to field.
I’m a plastics guy from way back – if it’s not plastic I have a difficult time including it in my force. I’ve always wanted to base an American army around a Tank Destroyer Company but didn’t relish the idea of resin M20’s and Jeeps in the security and HQ sections so I held off. When I found out that we were changing those to plastic the game was afoot.
I’m building a full M10 Tank Destroyer Company – 12 x M10 3-Inch Tank Destroyers, 8 x M20 Scout Cars, and 3 x Jeeps for 59-points. Being able to whack Panthers and Tigers from the front is not only exciting but will be a new experience for me as my previous American armies have been based around the ubiquitous Sherman Tank (mostly 75’s) and I’d lose 3-tanks for every Panther I took out. I’ve got an Armoured Rifle Platoon from my mid-war Army already finished so adding them in for 15-points was a no-brainer. Their speed and versatility (and Bazookas, let’s not forget the 5-flippin’ Bazookas) make them an attractive option to take and hold objectives. Being a BIG fan of air-power, I can’t help but add a P-47 Thunderbolt Fighter Flight (even though they’re not plastic) to the mix for a mere 9-points.
This leaves me with 17-points left to spend on support. Now I could have used those points to add 4 x M4 Sherman tanks, which I’ve already got assembled and painted from my Mid-War army, but instead I’m going with an M7 Priest Artillery Battery of 6, mainly for the smoke screen it can lay down to protect my M10s as they advance (or retreat) and to pulverize any enemy infantry they come across. With 1-point left it was time to peruse the Command Cards. I was tempted by the “Lucky” card from the command deck, but I just could not pass up the “2,000 lbs. Bomb Load” card for my P-47 Flight. With anti-tank 4 and fire power 2+, plus no penalty for having only 1 or 2 weapons firing, it seems like a winner to me and worth replacing my 500 lb. bombs and rocket load out.
Hey everyone! I thought I would share the creative process of making a special miniature inspired by the now -classic Saving Private Ryan movie. It was done as a fun project for myself to celebrate the release of the first FOW D-Day bookand it seemed fitting to honour Tom Hanks in his role as Captain John H. Miller. So, I decided to make my own Captain Miller. One of the most memorable scenes for me was towards the end, when he is, in a final act of defiance, shooting at a Tiger tank with his pistol! Since I had been digitally designing Americans from that period, I already had the basic clothing and equipment. I had to pose it as close as I could to the scene here and make some of the other equipment he is wearing. Funny part, I also put some blocks in the back to substitute for the motorbike just to get the height and pose right. I take every piece of gear I have, make it fit onto his body and mimic how it would behave on an actual human. Some of the details are made slightly over-emphasised so they will cast well and they can be painted by us.
Our soldiers have a slightly larger heft due to the demands of the 15mm size. If I am making miniatures for manufacturing in different materials I will have to make some changes when it comes to facial structures and emphasis, density of folds on the clothing because I can’t only go for accuracy, I also need to make sure when we get the final product it will take paint well, and there will be plenty of details to paint. . Accuracy and attention to detail is our primary concern and we always try to pull out the most amount of detail that we can with the scale we are working on and the end material. When I see our products that you guys build and paint I am always blown away. Least I can do is show you respect by doing the same when I am designing these for you. I took a little bit of liberty since it is inspired by the movie and not exact reproduction, and tilted his head back, and raised the pistol. This was done simply to make him look cooler and even more defiant. At this stage there are no details on the character yet, only the fold at the belt, and distortion on the webbing in the stomach area. These come in later. I already did some work on the face too. The amount of detail I am adding is way more than usual since something like a lip would be less than one tenth of a millimetre thick!
Slowly by adding detail, distortions, folds, we are getting closer. His left leg is slightly further extended and raised in the scene, but I wanted no empty space under his left knee and flat on the platform. I made a satchel, added the grenades, muzzle, ammo pouch and then detailed them. You can never completely finish something at this stage, personally I could fiddle with it into infinity finding small little details like pant folds and imperfections to add, not to mention the face.
I do the smart thing and leave it as it is.
Final result in all of his glory. I greatly enjoyed making him and I am happy with how he turned out, let me know what you guys think!
While building this list I had two words in my head: ‘mobility’ and ‘utility’. I wanted to create a fast moving force that has a tool for every situation. For this I chose the US Cavalry Recon Company Command Card owing to its relatively inexpensive base requirements, and the tools it has.
The formation has integrally the HQ, and 3 Cav Recon Patrols which are all Scout and Spearhead units, giving me plenty of throw away units to deny enemy ambush locations and expand my initial deployment area, as well as to out deploy my enemy in Fair Fight missions.
The M8 Scotts will serve to lay out smoke ahead of assaults, pin enemy anti-tank assets, and dig out enemy infantry. Having a Veteran M4 Sherman 76mm Platoon gives me an option for dealing with heavy enemy tanks, with mobility on my side, and being cautious I can limit the potential return fire that I will face, while applying force to a specific part of the enemy line.
M5 Stuarts combined with hedge cutters and sandbag armor can exploit momentary gaps in the enemy lines, and cross terrain easily to assault enemy infantry positions.
The Rangers exist for the purpose of chasing down enemy tank destroyers and captured bailed out enemy tanks. The L4 Grasshopper allows me to engage in counter battery fire against enemy artillery, and have eyes
on anti-tank assets without exposing my Scotts.
Lastly, the P-47s give me another option to deal with Tigers and a Panthers from a safe distance, combined with Total Air Superiority to keep the enemy planes off table, and the Napalm from the 370th Fighter Group the P-47s are really a potential counter to anything that could be on the board.