T-62M: A Welcome Addition

with Chris Allen

If you read my article Hell on the Highway: A Soviet guide to the BTR-60 then you probably figured out that I have a love for second line kit. So when the venerable T-62M plastic kit came out lets just say mistakes were made, my wife had many questions- Why are there so many tanks? Where did all these tanks come from? Why do you need this many tanks? A battalion of tanks later and I had the opportunity to put together and play second line Soviet troops the way they were meant to be, aggressively. Battlefront had put out an interim list on their website, but with the introduction of Oil War, Soviet forces are getting another list and unit to add to the arsenal.

The T-62 was born out of the early 60s as a replacement for the T-54/55. While it was not as popular as an export due to expense it did replace the T-55 internally within the Soviet Union. What the T-62 brought to the table was a smoothbore gun, the first of its kind in Soviet service and would be game changing on the battlefield with an ability to reach out and touch someone unlike other tanks. Modernisations to the Soviet tanks were constant and in the 85 period we see modern features like laser range finders on the older tank, but what hadn’t changed was it still had a hell of a gun.

The T-62 is a beautiful kit, and my favourite to date, giving you the option to build the T-62 for use in Fate of a Nation, in Team Yankee with forces like the Iraqis and Iranians, or the modernized T-62M with Soviet forces. While I’m a huge fan of the T-72, the visual appeal of the T-62Ms turret instantly made me want to paint up these beasts, and in Soviet fashion, in great number.

So what do you get with a T-62M? We’ll look at 4 features of the T-62, firepower, armour, maneuverability, and cost. Bottom line up front: you get a glass hammer.

This tank is all gun. With AT 21 with a range of 32” the T-62M packs the same punch as the T-72M, capable of running and gunning and being a threat to almost anything on the table. While AT 21 isn’t the scariest sight to front armour 18 and 19 tanks, remember quantity has a quality all its own. Many armies have learned this against the BMP-2, but the BMP-2 can’t move and shoot against targets and cunning NATO opponents will use that against you to devastating effect. The T-62Ms ability to manoeuvre while firing will help put opponents on the back foot and I would argue this is what it excels at. The gun is only ROF 1 like other Soviet tanks and this will limit the damage per turn you can inflict but when used appropriately can threaten tanks but just pull apart support units and really unbalance the field for the rest of your army to exploit. The 115mm 2A20 gun doesn’t have the brutal characteristic Soviet tankers are used to with the T-64 and T-72 but the supporting machine guns do a pretty decent job of digging out enemy infantry if push comes to shove.

The T-62M also has the option to take the AT-10 Stabber missile which can reach out to 48”, a whopping 4 feet but can only do so stationary. What makes this a great option is the sheer number of tanks you can get and supply with these missiles for the bargain basement price of 2 pts. A single unit of these in ambush is not only cheap but can threaten an entire table with AT 21 missiles and be a really bad day for an advancing enemy force. So if you’re building a force made to defend with counter attacking tanks with one company in ambush the T-62M can provide a terrifying and cheap option. But more on tactics later.  

The T-62M does have armour, it does, just not much. This puts it in an odd place, it has enough armour to protect it from IFV fire and the lightest of man portable anti tank weapons, but even light tank guns like the 105mm found on older models of NATO equipment are more than capable of ripping through the T-62M. Tanks like the Leopard 1 or the AMX-30 are perfectly equipped to take on these tanks with both the number and the gun to do the job where as heavier more modern tanks like the Leopard 2 are over equipped. With side armour 9 the tank is more heavily armoured than the T-72 but is still vulnerable to a great variety of weapons. With Bazooka skirts this is a little better bumping up to side armour 10 against HEAT but with weapons like the Carl Gustav and the RPG-7 on the table this is of little benefit. You can’t depend on the side armour to save you so make sure you can’t be hit in the side where possible and you’re doing great.

While the T-62M can move and shoot, it doesn’t do it as well as more modern tanks like the T-72, Leopard 2 or Abrams. The terrain dash of 14 inches combined with a cross value of 4+ makes it hard to really depend on the tank in rough terrain. Moving through woods and other complex terrain is not where the tank is at it’s best, and it is more adept at moving around terrain, keeping in formation and putting fire down range. I wouldn’t overlook the Cross Country dash of 20” that can be used to quickly re-position and threaten flanks and objectives. Moving that many tanks on that many angles can quickly force your opponent to make some bad decisions.

So lastly you have cost, and these tanks are going cheap. At 5 points for 3 tanks and 29 pointe for a full company of 10, they start out really cheap and don’t finish off too far away from that. A Headquarters tank and 3 minimum sized companies will only set you back 18 pts, so the T-62 is the Soviet tank that can fit in any and all Soviet lists, or be the list with all sorts of room for support.

T-62M tactics aren’t that dissimilar to other Soviet tank tactics but have some interesting nuance in the sheer weight you bring to the fight combined with their lack of protection. As discussed above the T-62M hits hard but doesn’t take a hit well. This tanks survivability comes from numbers not individual tanks staying power, and the numbers bring about a new level of mobile offensive output. So with this in mind crafty commanders should keep a few key concepts in mind when performing basic Soviet doctrine.

Know what you want to do, and try and do it as best as possible. This is easier said than done but one thing that makes designing and playing a list a lot more fun and easier is using the battle plans mission selector in the more missions packs. This lets you design a list to play the way you want it to and have it turn out that way arguably more often than not. It helps offensive minded players play offensively and defensive lists get dug in. It can be used against you but that’s half the fun of the pregame fight. If you haven’t tried it out I highly suggest it. So figure out if you want to attack, defend or something in the middle and design the list to play how you want to fight.

Soviet attacks generally come in three flavours, frontal and flanking attacks and the envelopment. Now for obvious reasons Soviet planning at all times attempted to avoid frontal attacks as they were the most costly and tended to get bogged down in defences and played to the enemy’s strengths. On the table we see great similarity to this and I would argue this is why ‘alpha striking’ or using your ability to shoot first is often the worst choice for Soviet players and specifically Soviet tankers. With all the advantages at play for a defender, concealment and being gone to ground, most NATO targets will require 6s to hit. While the T-62 does come in great number it doesn’t overcome the low rate of fire of our tanks and so opening fire on your first turn is often a mistake, as it can make the hunter become the hunted, with muzzle flashes identifying each and every tank for NATO forces to then engage in brutal return volleys.

So then what’s a Soviet tanker to do? Move, move fast, move often, keep moving, never look back. While flanking movements and envelopments don’t really make sense in their conversion from tactical and strategic actions to the table top in TY their base principles remain the same and give really good guidance for Soviet tanks. The whole point of either of these at their fundamental level is to force your opponent to react and move from a position of advantage to a position more exploitable. A flanking attack is about attempting to limit the amount of a force that can defend, and put it in a position where it is least suited to act offensively. It uses superior speed and violence to rapidly force an opponent to do something. Getting tanks up table quickly and when possible to the side of units often has this effect. It can allow a Soviet player to mass tanks along a relatively short frontage and do some damage.

“But I can’t just drive up, they’ll shoot me!” you say, but this is where smoke and the planned fire comes into play. With smoke to cover your advance to the enemy you can arrive up table with little to no damage and be in a position to really threaten the enemy hopefully forcing them to move to react. If you have a second artillery group you may even be able to cut large platoons like British infantry in half if you look to assault with larger platoons of tanks on subsequent turns or just again cut the field up letting your tanks do the work.

Where envelopment comes into play is repeating the flanking idea across multiple parts of the table. Once you get an opponent moving it opens up shots from other angles and this is where multiple platoons of tanks really comes into its own. Driving the majority of your force up the right flank may make the enemy reposition and become highly vulnerable to shots from the left and vice versa. This is where keeping them moving and forcing NATO tanks out of their prepared positions pays off for the patient Soviet tanker. You create situations where you give your opponent more problems than they have solutions.

Creating a defensive tank list are words that I’m sure set many folks’ hair on fire so we won’t call it a defensive T-62M list, but rather a counter attacking list. Soviet tank formations have an infantry company organically and can take a second as support. This is more than enough to hold for a few turns and can buy your tanks the time and space to show up and do the real work. The beauty of this is that NATO forces have to come out of hiding to attack and lose many of the advantages they hold sitting back in terrain. They are forced to come out and expose themselves in the open and this is where large units of tanks in ambush(along with the pre discussed missiles) can have a hay day. Add in large units coming in from reserve on all sorts of angles and you create beautiful killing fields. Where this succeeds is the sheer number of tanks you can bring to the fight and it is a lot of fun flipping the script on NATO forces this way.

However you choose to play them incorporating the T-62M into Soviet lists is simple and I would argue a fun if not a great decision for Soviet players. There are three basic ways to incorporate the T-62M into Soviet lists, individual companies, full formations and multiple formations.

First and simplest a single company of T-62M can replace a company of T-64 or T-72 in an Infantry formation, this option lets players pick up a single box and try the T-62M out for themselves to figure out how best they can work for them within an established list. Think about all the fun of having a cheap run and gun unit that can cut down a Leopard 2 in a BMP-2 list.

Second you can field a single formation based around the T-62M, 3 bulked out companies of T-62Ms is still cheap and will allow you to fill out your army with support options for a combined arms approach. This type of list will have resilient units and the ability to take loses while continuing on, using the cost effectiveness of the T-62M to give you a balanced but tank filled army. This is the approach I’m taking and I’ve been loving how it’s been working with BTR-60s and a ton of artillery in support, it looks the part of a second line unit pushed into service. A little bit of research done and I found a unit that retired in the 90s with mostly T-62Ms filling the ORBAT.

Lastly the T-62M due to cost is a prime candidate for platoon level operations and can be run with multiple formations of minimum sized units. While these don’t have the staying power of a full formation, they make up for it in minor cost savings, and more importantly direct support with units like infantry companies artillery and air defence becoming even more available and present in your force. This option also enables players to take a T-62M coy as a supporting formation to an allied force, making your Warsaw Pact list more flexible and interesting.

The T-62M is a really fun and exciting addition to Soviet lists. What it lacks in top end ability it makes up in numbers and the ability to hit like a freight train. The T-62M really epitomizes the Soviet design philosophy of bringing more and bigger guns to a fight at the expense of everything else, combined with the continued development and use of equipment in service. Combine that with a turret so ugly only a mother can love and you have the visual interest and playability that has players like me hooked. The T-62M will be taking the fight to NATO and sympathetic forces in the Middle East and Europe with the introduction of Oil War and I for one can’t wait to show my friends how much work this glass hammer can do.