Big Four of Late War: Chris

Chris “The Magpie” Townley is always looking forward to the next project, even before he has finished whatever is currently sitting on the painting table. He spends his time pouring over spreadsheets and planning documents, all the while looking over the writers shoulders trying to noodle his “next big project”. For Chris, the Late War Journey is a chance to finally build that British Sherman company that he has been planning for almost 10 years…

You can follow Chris’s Big Four journey here… 

Big Four of Late War: Victor

Victor “el Presidente” Pesch is the ring leader of Big Four, having come up with the entire concept of embarking on the Journey alongside our players. Known in the Studio for his painting prowess he spends his days wrangling Photoshop and InDesign working as a Graphic Designer, whilst his nights are spent working on whatever new project takes his fancy. He has his eyes set on an American force filled with Sherman tanks. For now…

You can follow Victor’s Big Four journey here…

Big Four of Late War: Wayne


Wayne “the Veteran” Turner is one of the longest serving employees in the company, having worked in almost every department of the company from Game Design to Production. These days he finds himself primarily working on Team Yankee, but a return to Late War has him excited to return to World War II and the chance to build his first Panzer IV based German army.

You can follow Wayne’s big Four journey here… 

Big Four of Late War: Casey

Casey “Comrade” Davies has built more Soviet models than anyone can count, with an astounding seven complete Strelkovy Companies to his name. After some debate, he grabbed the new Soviet Army Deal whilst making noises about wanting to try his hand at building a new Hero Company. Like Victor, he spends his days creating the books, cards, and imagery that you see whenever you play a game of Flames Of War (or Team Yankee).

You can follow Casey’s Big Four journey here…

Historical Forces in Fortress Europe

with Phil Yates

Flames Of War is a varied hobby with many players with a wide variety of interests. Some are avid historians and others more interested in playing the game as a game. This article explores how you can research and create historical forces using Fortress Europe.

If you choose to go down this path, but don’t have a deep knowledge of history yet, the most important thing to note is that by and large most forces that you can make from Fortress Europe won’t be far off some historical unit somewhere. There are some notable exceptions where you could cross the wires, and I’ll look at them later, but mostly, if you build a force, it will probably be historical!

Start with a Loose Thread
The first step with building any historical force is deciding which bit of history you want to recreate. Start by grabbing some inspiration: a piece of equipment that you love, a battle that you find interesting, a unit that an ancestor fought in, or a historical figure that you have come across. Take hold of this thread and follow it, seeing what happens as you unravel the history behind it.

Hit the Books
With your loose thread firmly in hand, start looking for more information. Search the internet. Find a Wikipedia article on the subject (and if it is about a foreign unit, use Google Translate to read the Wikipedia article in that language too — it’s often very interesting to see both sides of the story!). Go to your local library and see what they have on the matter. There are lots of places to start looking for more threads to unravel.

As you dig, you’ll start refining what the force you want to field looks like. You’ll find references to units and equipment that will give you the basics. Add in information on the state of the troops, their strength and experience, and you’ll be in a position to choose between green troops and veterans, or between full-strength and weakened by previous casualties.

Make a Force
At this point, start building your force using what you have found. You’ll probably come up with more questions as you go along, things like ‘Was this division supported by these?’. If you can’t find an answer, ask around. It’s likely that someone on a forum will know. If you still can’t find the answer, the good news is that it is difficult for anyone to say you’re wrong!

 

Play Games
The ultimate goal is of course to play games, so get out there and enjoy the fruits of your labour, pitting your new force against others on the tabletop. Learn its strengths and weaknesses and see if you can recreate some of your unit’s battlefield exploits.

Don’t worry if your force doesn’t have the things that the ‘experts’ are saying are ‘essential’ in every force, trust me, they’re not. Every force has its capabilities and shortcomings. If you play to your strengths and mitigate your vulnerabilities, you can be successful, regardless of your force.

Making Unhistorical Forces
If you are using Fortress Europe, it’s not that easy to actually make an unhistorical force unless you start adding some constraints such as it has to be in 1944, or it has to be in Normandy. The best (only?) way of building an unhistorical force is putting things that really weren’t at the same place and time together.

Churchills in Italy
One example of this can be found in the Churchill Italy Armoured Squadron. If you just build a force with Churchill tanks and a Stuart recce patrol, you’re pretty much spot on for a Churchill squadron in Italy. However, some regiments wanted 75mm guns for better firepower, and were less worried about armour as there weren’t so many German tanks in Italy. As a result, they fielded mixed squadrons with both Churchill and Sherman troops. So far, so good. The Churchill Italy Armoured Squadron allows you to do that too. If you want to take it beyond history, the only way to do that is to put Fireflies in your Sherman troops. This is because, while Sherman armoured squadrons had Fireflies, the Churchill squadrons didn’t since by the time the Firefly came along, they had replaced their Shermans with 75mm-armed Churchills (you’ll have to wait for D-Day: British for that option though).

But you say, I want 17 pdr guns to give my Churchills some better anti-tank capability. No problem, the Churchill crews wanted that too. They often had M10 self-propelled guns attached for anti-tank support (although they weren’t armed with 17 pdr guns at this stage, just their original 3-inch guns). So now we have two ways we could make our Churchills unhistorical, and a solution. Which way you go is up to you.

The Eastern Front
OK, you say, that’s pretty specific, but what other unhistorical forces can I build? Well, if you want to fight in Normandy or Italy rather than on the Eastern Front, you could take German aircraft! If you are fighting in Normandy, you could field Panzer III tanks and flame-thrower tanks, or Hornisse or Ferdinand tank-hunters. But those same forces wouldn’t be unhistorical on the Eastern Front.

If you are playing a Soviet force and wanted to push the bounds of history, you could field KV-1, Churchill, or M3 Lee tanks as part of a tank or motor rifle force, since by this time they were obsolete and relegated to infantry support on quiet sectors of the front (not that Stavka let any sector remain quiet for long!).

As you can see, it’s not that easy to stray too far outside the bounds of history with Fortress Europe. Remember though, if you really don’t care about the history side of things, there’s no reason at all that you shouldn’t build an interesting force that recombines elements of history in new and wonderful ways!

Military History Visualized feat. Flames Of War

with Military History Visualized

“Following the initial landings on D-Day the Allies encountered an environment that favored the German defense, namely the Bocage, which was an area that was  fragmented by strong hedgerows that severely limited the mobility of both tanks and infantry. This in combination with bad weather and experienced German defenders lead to several delays. Many of you likely know about the Sherman Rhino and Dozer, yet those were only one of the few options on how the Allies overcame the hedgerows
and very important was also an improvement in tactics and also tank-infantry cooperation”.- MHV

Our Final Countdown Winners!

Congratulations to:

OCDPaul on Twitter,
grahamklaka on Instagram,
Justin Rodriguez on Facebook.

You guys have all picked up a copy of D-Day: American so you’ll be ready for the D-Day releases. Get your details to [email protected] and those books will be shipping mid to late June.

Thank you to everyone who has joined in on the Countdown and congratulations to all our winners.

Alex’s Hit The Beach Germans

                with Alexander Nebesky

Way back in the distant days of this time-mid 2018, myself and a friend split the very last copy of Battlefront’s Open Fire! Two-player box set from our local game store in Hamilton, an hour-and-a-half south of Auckland. My first foray into building and painting yielded a passably painted grenadier company, a V1 flying bomb that now sits on my desk, and a trio of StuGs that have fallen victim to a continuous cycle of stripping and repainting.

Now that I’m on the other side of the curtain as it were, I’m given the chance to expand on or replace my first starter set with our brand new one. To that end, I’m freshening up, repainting, and adding to Hit the Beach to see if I can’t put together a better force than I did last time around.

Grenadiers in Early Morning Fog
The first step is to replace the Grenadiers form my initial run at Open Fire! With a fresh pair of platoons. I’m not too disappointed with my initial work, but I did spray varnish the grenadiers in less than ideal conditions leaving them with a cloudy film over them, as if they were out on a foggy winter morning between 6 and 11 am. It’s not such a bad thing if I decide to pretend they have been standing out on a football pitch all morning, but I want to replace them anyway with a fresh pair of Hit the Beach platoons. Besides, if I need to I can always add one of the foggy platoons to my grenadier formation to give me even more bodies to man the defences.

The plan, based on what one gets in the Hit the Beach is to run with the Grenadier Company. I like painting up infantry, and Fortress Europe gives me the classic and robust Grenadier Company to field.

Each of my Grenadier platoons will carry the Panzerfaust rule for +2 points a platoon, allowing one of my teams to fire as a Panzerfaust team each firing step. I’m also going to attach a Panzerschreck team to each of my platoons to up my anti-tank for +2 points each.

My two Grenadier platoons from Hit the Beach will require some heavier weapons to fill out the roster, so I’ll add 4 sMG34 HMG teams at 6 points and 6 8cm Mortar teams for 9 points.

I’m also going to add the two Hit the Beach 7.5cm Tank-Hunter teams to my surviving Open Fire! Guns to give me a four-gun strong platoon for 15 points.

I’ve opted for a generic green plants and brown earth basing style because I have neither the skill nor inclination to faithfully reproduce a slice of beach or French countryside on teeny bases.

Fortress Europe Grenadier Company

Grenadier Company HQ- 2 pts
            +Paunzerfaust- 2 pts

Grenadier Platoon- 7 pts
+Panzerfaust- 2 pts
           +Panzerschreck- 2 pts

Grenadier Platoon- 7 pts
           +Panzerfaust- 2 pts
           +Panzerschreck- 2 pts

sMG34 Machine-Gun Platoon- 6 pts
8cm Mortar Platoon- 9 pts
7.5cm Tank-Hunter Platoon- 15 pts

FORMATION TOTAL—  56 pts

Guns That Are Bigger Than a Regular Sized Gun
My Grenadier company has plenty of gnarly small arms and infantry support weapons but I just can’t help but feel I need something a little gnarlier to get my point across. Now, when I started buying and painting Flames Of War models I obviously bought a box of Tiger Tanks so I could tear through my enemies with reckless abandon, and that’s very much an option for me currently.

I could add a three-tank Tiger Tank Platoon to my force, bringing the total up to 92 points and giving me 8 spare points to goof around with- a pair of HS 129s or a JU 87 Stuka Dive Bomber Flight would both fit into that setup. However, I do have a four-gun strong 10.5cm Artillery Battery left over from this force’s previous iteration, and that’ll set me back 14 points. I could take them as a 7 point pair and keep the Tigers, but I kind of feel like I don’t want to be re-rolling hits with only two guns and having such fragile artillery support so that’s not a particularly appealing proposition. 

Instead, I could take two Tiger Tanks for 24 points and all four of my 10.5cm Guns for a total of 94 points, with 6 to play with, but I think given that Hit The Beach generously comes with three Panzer IVs, there’s a better option on offer.

What I’ll do is add two Panzer IVs to the three already in Hit The Beach and field a five-tank strong Panzer IV Mixed Tank Platoon as Formation Support for 28 points, and keep all four of my 10.5cm Guns. That’s 98 points, plus one for a dinky little Panzer II OP Observation Post bringing my total to 99 points.

I had a gander at some of the Panzer IV Normandy camouflage schemes on the Flames Of War website and found a few options. I put the choice to a few friends, and they unanimously voted that the top scheme was the best, and that I should in no uncertain terms, avoid the middle scheme. So I painted my Panzer IVs in a general approximation the top scheme, and of course took the middle scheme as inspiration for my Panzer II’s camo.

Panzer IV H in Normandy, France 1944. Base Colour: Dunkelgelb (Dark Yellow). Camouflage: Olivgrün (Olive Green) and Rotbraun (Red Brown).
Panzer IV H in Normandy, France 1944. Base Colour: Dunkelgelb (Dark Yellow). Camouflage: Olivgrün (Olive Green) and Rotbraun (Red Brown).
Panzer IV H in Normandy, France 1944. Base Colour: Dunkelgelb (Dark Yellow). Camouflage: Olivgrün (Olive Green) and Rotbraun (Red Brown).|

Fortress Europe Grenadier Company

Grenadier Company HQ- 2 pts
            +Paunzerfaust- 2 pts

Grenadier Platoon- 7 pts
+Panzerfaust- 2 pts
           +Panzerschreck- 2 pts

Grenadier Platoon- 7 pts
           +Panzerfaust- 2 pts
           +Panzerschreck- 2 pts

sMG34 Machine-Gun Platoon- 6 pts
8cm Mortar Platoon- 9 pts
7.5cm Tank-Hunter Platoon- 15 pts

FORMATION TOTAL—  56 pts

Support
Panzer IV Mixed Tank Platoon- 28 pts
10.5cm Artillery Battery- 14 pts
Panzer II OP Observation Post- 1 pts

SUPPORT TOTAL— 43 pts
GRAND TOTAL— 99 pts

So, assuming a friend and I decided to split two Hit The Beach boxes, and my friend took the US forces and I took the Germans, all I’ve added here is a few guns and some infantry weapons to give me a full army.

Not a bad force, and I’m looking forward to pitting it against another studio army.